decode: proto 304 · 2905 stat syncs · 0 zone events · 989 soldier mappings · 4.98s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KAPTSandfurz@live | 1417▲ +3 | 72 | 52 | 0 | 40 | 17 | 1.06 | 0 | 6175 |
| Tonny_Koss | 1481▲ +6 | 26 | 14 | 2 | 54 | 4 | 1.24 | 0 | 4571 |
| valou7672308 | 768▲ +3 | 82 | 30 | 0 | 0 | 11 | 1.91 | 0 | 3764 |
| taik0#1 | 700▲ +2 | 28 | 14 | 0 | 70 | 14 | 0.48 | 0 | 3500 |
| dezoksi#2 | 818▼ -26 | 53 | 12 | 3 | 0 | 13 | 0.91 | 0 | 3051 |
| egapcio | 780▲ +62 | 52 | 16 | 3 | 0 | 6 | 1.93 | 0 | 3011 |
| Михадзен | 823▼ -67 | 47 | 17 | 4 | 0 | 18 | 0.58 | 0 | 2899 |
| deeln1no@live | 944▼ -15 | 35 | 9 | 1 | 0 | 7 | 1.52 | 0 | 1963 |
| Lemon_Infinity | 755▼ -23 | 38 | 23 | 0 | 0 | 11 | 0.69 | 0 | 1960 |
| CrickosPro ✗ | 400▲ +150 | 15 | 11 | 0 | 0 | 5 | 0.88 | 0 | 1738 |
| guy16211 (AI) | — | 7 | 3 | 0 | 0 | 10 | 0.15 | 0 | 585 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Tarbrough | 1214▲ +22 | 114 | 17 | 2 | 0 | 9 | 2.48 | 0 | 5544 |
| bartek9090 | 2064▲ +8 | 69 | 27 | 3 | 16 | 8 | 1.68 | 0 | 4645 |
| ssr1411-@psn | 1732▲ +14 | 50 | 17 | 2 | 69 | 8 | 0.91 | 0 | 4076 |
| SigfridCor | 570▲ +10 | 32 | 6 | 1 | 65 | 4 | 1.68 | 0 | 3148 |
| Spectator122 | 849▼ -93 | 36 | 12 | 0 | 21 | 11 | 0.56 | 0 | 1882 |
| Silly_Femboyy | 743▼ -73 | 45 | 7 | 0 | 0 | 10 | 1.15 | 0 | 1735 |
| Muerte202022@psn | 722▼ -65 | 24 | 13 | 0 | 20 | 9 | 0.43 | 0 | 1508 |
| Corvus_1777@psn ✗ | 623▼ -227 | 26 | 8 | 0 | 0 | 9 | 0.87 | 0 | 1090 |
| Hernanz77@psn | 400 | 29 | 2 | 0 | 0 | 7 | 0.56 | 0 | 1040 |
| DsNiGu (AI) | — | 5 | 2 | 0 | 0 | 2 | 0.31 | 0 | 210 |
| Csolazikm | 1035▼ -24 | 59 | 0 | 2 | 0 | 0 | 1.31 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:30 | sector_1 | USSR | 0 | |
| 7:33 | sector_1 | USSR | 0 | |
| 13:07 | sector_2 | USSR | 0 | |
| 16:22 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.