decode: proto 304 · 2893 stat syncs · 480 zone events · 1047 soldier mappings · 5.75s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| qwerty#167 | 1590▲ +15 | 51 | 0 | 14 | 16 | 6 | 1.76 | 1 | 7145 |
| alex7739 | 1377▼ -0 | 111 | 50 | 0 | 0 | 17 | 0.93 | 0 | 5396 |
| SilveR159 | 1081▲ +2 | 51 | 17 | 2 | 17 | 12 | 0.78 | 2 | 5230 |
| ProrabSH | 917▼ -2 | 46 | 18 | 1 | 38 | 11 | 1.07 | 0 | 3565 |
| aoimusi | 1121▲ +2 | 44 | 24 | 1 | 29 | 5 | 1.47 | 1 | 3216 |
| Fumtou | 811▼ -153 | 26 | 9 | 2 | 16 | 16 | 0.41 | 0 | 2513 |
| sasha#88 | 770▼ -22 | 22 | 7 | 2 | 0 | 13 | 0.32 | 0 | 2310 |
| FixMeMe ✗ | 496▼ -39 | 49 | 10 | 0 | 0 | 9 | 0.96 | 0 | 2016 |
| ReLoss (AI) | — | 19 | 6 | 0 | 0 | 14 | 0.26 | 0 | 935 |
| suppacat4554 | 400 | 9 | 5 | 0 | 0 | 2 | 0.64 | 0 | 480 |
| a_ci_d ✗ | — | 7 | 1 | 0 | 1 | 2 | 0.78 | 0 | 334 |
| YangStill (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 张元英和柳智敏谁更权威 | 719▲ +16 | 96 | 27 | 7 | 19 | 6 | 2.53 | 0 | 9383 |
| BoRTys | 1783▲ +13 | 111 | 20 | 0 | 0 | 15 | 1.13 | 0 | 4366 |
| CUMmander228 | 600▲ +8 | 56 | 16 | 1 | 5 | 8 | 1.56 | 0 | 3445 |
| Svinkinson95 | 804▲ +65 | 68 | 1 | 5 | 0 | 9 | 1.24 | 0 | 3035 |
| Leningrad_kitten | 1142▲ +16 | 59 | 17 | 0 | 8 | 6 | 2.57 | 0 | 2728 |
| werwolf4445 | 842▲ +20 | 43 | 14 | 0 | 29 | 9 | 0.86 | 0 | 2495 |
| Marcin28 | 717▲ +13 | 53 | 8 | 0 | 0 | 14 | 0.87 | 0 | 2065 |
| nob89 | 895▼ -8 | 26 | 2 | 0 | 72 | 9 | 0.58 | 0 | 1752 |
| Sr_Rain | 1292▼ -4 | 28 | 2 | 2 | 0 | 3 | 2.55 | 0 | 1643 |
| tibitank7227087 | 400 | 27 | 7 | 1 | 0 | 5 | 0.96 | 0 | 1330 |
| kenpachi#18 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 14:21 | sector_1_a | Axis | 3 | SilveR159, aoimusi |
| 19:23 | sector_2_a | Axis | 5 | SilveR159, qwerty#167 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.