decode: proto 304 · 3041 stat syncs · 806 zone events · 1170 soldier mappings · 9.76s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Mixam5789@live | 1897▲ +20 | 175 | 37 | 10 | 29 | 11 | 2.65 | 0 | 9800 |
| albazakocore | 1944▼ -1 | 54 | 9 | 2 | 35 | 13 | 0.60 | 0 | 4001 |
| alanyork2011 | 1022▲ +7 | 44 | 1 | 5 | 0 | 6 | 1.52 | 0 | 3960 |
| john2683 | 400 | 53 | 19 | 0 | 27 | 10 | 0.98 | 0 | 3628 |
| icce | 1511▲ +4 | 58 | 8 | 1 | 19 | 12 | 0.95 | 0 | 3158 |
| Gabil-Said | 1557▼ -16 | 50 | 3 | 2 | 27 | 10 | 0.78 | 0 | 2710 |
| pyrobae | 400 | 51 | 8 | 1 | 0 | 11 | 1.24 | 0 | 2175 |
| bluntheadwound@live | 959▼ -97 | 31 | 9 | 1 | 0 | 9 | 0.51 | 0 | 1870 |
| znru7867 | 400 | 23 | 7 | 1 | 0 | 10 | 0.56 | 0 | 1210 |
| Dinamic21 ✗ | — | 13 | 0 | 0 | 0 | 1 | 1.86 | 0 | 430 |
| Zairry65376 (AI) | — | 7 | 0 | 0 | 0 | 11 | 0.13 | 0 | 251 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ErwinRommel4ever | 1780▲ +38 | 117 | 76 | 4 | 4 | 14 | 1.38 | 1 | 8210 |
| zevcon | 1335▼ -10 | 68 | 10 | 8 | 0 | 4 | 4.00 | 0 | 5464 |
| XxAli7xX | 992▲ +55 | 79 | 34 | 0 | 0 | 12 | 1.36 | 2 | 5091 |
| Monster_LoT_ | 1467▼ -0 | 54 | 40 | 2 | 7 | 7 | 2.25 | 0 | 4930 |
| komatsu93 | 684▼ -2 | 47 | 27 | 3 | 12 | 9 | 1.96 | 0 | 3622 |
| URUGUAY-90 | 1036▲ +6 | 50 | 10 | 0 | 32 | 8 | 1.39 | 0 | 3354 |
| markus_hartung | 959▼ -68 | 40 | 16 | 0 | 3 | 13 | 0.51 | 1 | 2529 |
| Puma_Thunder | 653▼ -19 | 52 | 16 | 0 | 0 | 9 | 1.11 | 0 | 2310 |
| raypower04 | 1119▼ -67 | 42 | 15 | 0 | 0 | 17 | 0.44 | 0 | 2160 |
| Davidez_ ✗ | — | 10 | 2 | 0 | 0 | 4 | 0.38 | 0 | 440 |
| CheezyGaming (AI) | — | 1 | 0 | 0 | 0 | 13 | 0.01 | 0 | 234 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:40 | sector_1_a | USSR | 5 | ErwinRommel4ever, XxAli7xX |
| 20:14 | h7p7x7 | USSR | 7 | markus_hartung, XxAli7xX |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.