decode: proto 304 · 924 stat syncs · 0 zone events · 382 soldier mappings · 2.59s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Körte | 1093▲ +26 | 23 | 6 | 2 | 6 | 3 | 1.92 | 0 | 1708 |
| JesseC2009@live | 879▲ +34 | 11 | 7 | 1 | 0 | 6 | 0.28 | 0 | 710 |
| BelesGyurcsány | 1024▲ +44 | 7 | 4 | 0 | 8 | 3 | 0.41 | 0 | 548 |
| Mincrftjunki@live | 402▲ +2 | 9 | 4 | 0 | 0 | 6 | 0.30 | 0 | 390 |
| kngshen | 409▲ +9 | 4 | 1 | 0 | 11 | 3 | 0.21 | 0 | 380 |
| miqueasking10@psn | 685▲ +1 | 4 | 2 | 0 | 0 | 4 | 0.22 | 0 | 200 |
| GRJ808@live ✗ | — | 3 | 2 | 0 | 0 | 2 | 0.27 | 0 | 170 |
| OversizeSea9397@live | 400 | 1 | 1 | 0 | 1 | 6 | 0.04 | 0 | 160 |
| jbudrow210 ✗ | — | 3 | 1 | 0 | 0 | 1 | 0.75 | 0 | 120 |
| GeneralG4200@psn | 767▲ +0 | 1 | 1 | 0 | 0 | 6 | 0.04 | 0 | 80 |
| ChristSoCheeze (AI) | — | 1 | 0 | 0 | 0 | 5 | 0.04 | 0 | 30 |
| axandowr110 (AI) | — | 0 | 0 | 0 | 0 | 4 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 臭すぎ爺は他界しました | 2238 | 94 | 56 | 0 | 0 | 1 | 8.55 | 0 | 5050 |
| 柊雪風_YT | 2158 | 37 | 25 | 0 | 5 | 2 | 3.08 | 0 | 2827 |
| イクイノックスに押しつぶされ圧死 | 1430▼ -3 | 37 | 14 | 2 | 0 | 1 | 9.25 | 0 | 2480 |
| HunnterGhost19t | 1232▼ -3 | 20 | 13 | 1 | 0 | 0 | 4.00 | 0 | 1908 |
| 局座召忠 | 1552▼ -10 | 16 | 4 | 1 | 0 | 0 | 4.00 | 0 | 1248 |
| PocketPossm | 668▼ -42 | 9 | 3 | 0 | 1 | 1 | 1.29 | 0 | 1230 |
| jpd1138 | 1012▼ -51 | 8 | 2 | 0 | 3 | 1 | 0.89 | 0 | 1050 |
| OTHStaticWf@live | 758▼ -170 | 9 | 4 | 0 | 0 | 2 | 0.90 | 0 | 900 |
| sant321098@psn | 1157▼ -18 | 7 | 6 | 0 | 2 | 1 | 1.75 | 0 | 798 |
| FERROFOG | 888▼ -112 | 8 | 4 | 0 | 0 | 1 | 1.33 | 0 | 695 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:47 | sector_1 | Axis | 0 | |
| 4:49 | h5p5x5 | Axis | 0 | |
| 5:30 | sector_2 | Axis | 0 | |
| 7:01 | sector_3 | Axis | 0 | |
| 7:28 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.