decode: proto 304 · 1351 stat syncs · 0 zone events · 533 soldier mappings · 2086405.66s · game 0.7.5.116
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:13 | sector_1 | USSR | 0 | |
| 3:28 | sector_1 | USSR | 0 | |
| 6:10 | sector_2 | USSR | 0 | |
| 7:11 | sector_2 | USSR | 0 | |
| 9:28 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.