decode: proto 304 · 2832 stat syncs · 800 zone events · 1012 soldier mappings · 3163891.5s · game 0.7.5.126
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:36 | sector_1 | Axis | 5 | TennoScoom#1 |
| 14:17 | sector_2_b | Axis | 4 | MyMGenerallee@live, TennoScoom#1 |
| 17:41 | sector_3_b | Axis | 15 | elram12349@psn, Lacrisum@live, Erick_Troya_L7@psn, roba_licuadoras1@psn, pongmost23 |
| 23:12 | sector_4_b | Axis | 7 | Lacrisum@live, el_masi_pue@psn, pongmost23 |
| 25:21 | sector_5 | Axis | 14 | Verracote@live, Lacabritaxyx, TennoScoom#1, roba_licuadoras1@psn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.