decode: proto 304 · 2350 stat syncs · 794 zone events · 799 soldier mappings · 3215341.82s · game 0.7.5.126
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:05 | sector_1_b | Axis | 5 | NienNumb200@psn, MrViperZ#1, thomasko55 |
| 9:45 | sector_2_b | Axis | 10 | NienNumb200@psn, Thevill911, tryleks, Faka2032, MrViperZ#1 |
| 12:21 | sector_3_a | Axis | 8 | Thevill911, MrViperZ#1, mkosoric21, jerryke1230 |
| 14:53 | sector_4_a | Axis | 5 | Schuster_klanen@psn, Thevill911, MrViperZ#1, mkosoric21 |
| 19:40 | sector_5_a | Axis | 10 | Schuster_klanen@psn, NienNumb200@psn, Thevill911 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.