| # | Vehicle | Kills ▲ | Cannon | MG | Bomb | Rocket | Crews | Matches |
|---|---|---|---|---|---|---|---|---|
| 1 | ju_52_paratroopers | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 2 | type_95_kurogane | 1 | 0 | 0 | 1 | 0 | 1 | 1 |
| 3 | gaz_m1 | 2 | 0 | 2 | 0 | 0 | 1 | 1 |
| 4 | tractor_stz_5 | 2 | 0 | 0 | 2 | 0 | 1 | 1 |
| 5 | gaz_67 | 7 | 0 | 0 | 7 | 0 | 3 | 3 |
| 6 | re_2000_int_236_battlepass | 17 | 0 | 17 | 0 | 0 | 5 | 6 |
| 7 | opel_blitz_kfz_305 | 20 | 0 | 0 | 20 | 0 | 6 | 6 |
| 8 | hurricane_mk4 | 21 | 11 | 10 | 0 | 0 | 7 | 11 |
| 9 | yak_3_fyodorov_battlepass_premium | 31 | 10 | 21 | 0 | 0 | 6 | 9 |
| 10 | ai_ju_88a_1 | 32 | 0 | 32 | 0 | 0 | 2 | 19 |
| 11 | m72_ds39 | 32 | 0 | 21 | 11 | 0 | 7 | 9 |
| 12 | p_38e | 33 | 12 | 21 | 0 | 0 | 10 | 12 |
| 13 | yak_3_czech45_battlepass_premium | 36 | 22 | 14 | 0 | 0 | 4 | 5 |
| 14 | uk_m10_achilles_premium | 39 | 32 | 7 | 0 | 0 | 7 | 8 |
| 15 | nissan_80 | 41 | 19 | 0 | 22 | 0 | 5 | 5 |
| 16 | bf_109g_10_winter44_battlepass_premium | 48 | 31 | 17 | 0 | 0 | 7 | 8 |
| 17 | wbm_r75_medic | 49 | 1 | 48 | 0 | 0 | 13 | 15 |
| 18 | jp_type_95_ha_go_5th_sensha_pacific_battlepass_premium | 50 | 48 | 2 | 0 | 0 | 6 | 7 |
| 19 | f4f_3_battlepass_premium | 51 | 0 | 29 | 22 | 0 | 6 | 9 |
| 20 | c_202_black_cat_battlepass_premium | 55 | 29 | 26 | 0 | 0 | 8 | 13 |
| 21 | ai_sm_79 | 57 | 0 | 57 | 0 | 0 | 2 | 34 |
| 22 | po_2 | 57 | 0 | 1 | 56 | 0 | 8 | 11 |
| 23 | willys_mb | 66 | 0 | 0 | 66 | 0 | 6 | 6 |
| 24 | ussr_su_85m_20_years_berlin_battlepass_premium | 68 | 68 | 0 | 0 | 0 | 5 | 8 |
| 25 | jp_type_95_ha_go_siam_thailand_pacific_battlepass_premium | 69 | 66 | 3 | 0 | 0 | 8 | 9 |
columns click-to-sort
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.