Shell105mm_t32 apcbc_solid_medium_caliber_tank
Shell mass17.7 kg
Armor penetrationno figure
Not shown in game — engine values
Bullet typeapcbc_solid_medium_caliber_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K1
DeMarre speed exponent1.43
Max distance (m)10,000
Normalization presetapbc
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)1
Ricochet presetapbc
Spall preset (kinetic)ap_large_caliber
Slope effect presetapc
Spall cone (°)45
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)18, 15
Spall presetap_large_caliber
Spall sections5
Stuck angle (°)45
Computed
Spall: cone (°)45
Shell105mm_t30e1 he_frag_tank
Shell mass15.2 kg
Armor penetrationno figure
Blast damage289.58
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typehe_frag_tank
Explosive radius (m)0.25
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)1.55
Explosive typetnt
Fragmentation cone (°)45
Fragment share2.1
Real fragmentsTrue
Fragment segments5
Fuse delay distance (m)0.2
Max distance (m)10,000
Normalization presetheat
Object damage radius (m)4
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.46
Blast: inner radius (m)0.36
Blast: outer radius (m)0.74
Blast: penetration (mm)20
Blast: sourcemodel
Blast: TNT equivalent (kg)1.55
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell105mm_t13 apcbc_tank
Shell mass18.59 kg
Armor penetrationno figure
Blast damage125.48
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typeapcbc_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K1
DeMarre speed exponent1.43
Fuse threshold (mm)19
Explosive mass (kg)0.18
Explosive typeexp_d
Fuse delay distance (m)1.2
Max distance (m)10,000
Normalization presetapbc
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)1
Ricochet presetapbc
Spall preset (kinetic)ap
Slope effect presetapc
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Stuck angle (°)45
Computed
Blast: explosive radius (m)0.23
Blast: inner radius (m)0.28
Blast: outer radius (m)0.56
Blast: penetration (mm)4.77
Blast: sourcemodel
Blast: TNT equivalent (kg)0.18
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell105mm_t29e3 apcr_tank
Shell mass11.2 kg
Armor penetrationno figure
Not shown in game — engine values
Drag coefficient0.28
Bullet typeapcr_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.65
DeMarre speed exponent1.43
Penetrator caliber (m)0.05
Penetrator mass (kg)3.6
Max distance (m)10,000
Normalization presetapcr
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)1
Ricochet presetapcr
Spall preset (kinetic)apcr
Slope effect presetapcr
Spall cone (°)40
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)25, 20
Spall presetapcr
Spall sections5
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.04, 500m: 1.01, 1000m: 4.22, 1500m: 9.95
Time of flight by range (s)100m: 0.09, 500m: 0.46, 1000m: 0.95, 1500m: 1.47
Velocity by range (m/s)100m: 1,113, 500m: 1,056, 1000m: 987.87, 1500m: 924.52
Spall: cone (°)40