Game stats (from the game files, v0.7.6.53)

armament105 mm leFH 18/40 howitzer
guns/105mm_train_artillerie_gun
Kinetic damage mult1
Recoil amount0.1
Shot frequency (shots/sec)0.1
Sight distance0.05
Deviation recovery (extra)0.2
Max deviation25
Deviation: movement increase0, 6
Deviation: movement range3, 5
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.12
Shell105mm_pzrg aphe_tank
Shell mass14 kg
Armor penetrationno figure
Blast damage161.39
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.5
Bullet typeaphe_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Fuse threshold (mm)19
Explosive mass (kg)0.24
Explosive typefp02_np10
Fuse delay distance (m)1.2
Max distance (m)10,000
Normalization presetap
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetap
Spall preset (kinetic)ap
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.22, 500m: 5.68, 1000m: 24.26, 1500m: 58.44
Time of flight by range (s)100m: 0.21, 500m: 1.09, 1000m: 2.29, 1500m: 3.61
Velocity by range (m/s)100m: 470.99, 500m: 436.73, 1000m: 397.64, 1500m: 362.47
Blast: explosive radius (m)0.29
Blast: inner radius (m)0.29
Blast: outer radius (m)0.58
Blast: penetration (mm)6.16
Blast: sourcemodel
Blast: TNT equivalent (kg)0.3
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell105mm_fhgr he_frag_tank
Shell mass14.81 kg
Armor penetrationno figure
Blast damage297.92
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typehe_frag_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)1.75
Explosive typefp02
Fragmentation cone (°)45
Fragment share0.22
Real fragmentsTrue
Fragment segments8
Fuse delay distance (m)0.2
Hit power mult40
Max distance (m)10,000
Normalization presetheat
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.47
Blast: inner radius (m)0.37
Blast: outer radius (m)0.76
Blast: penetration (mm)22.22
Blast: sourcemodel
Blast: TNT equivalent (kg)1.75
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell105mm_grhl_39_b heat_tank
Shell mass12.35 kg
HEAT penetration105 mm
Standoff4.5 m
Kinetic pen5 mm
shell body only; see derived.heat.*
Blast damage330.54
Fragments65
Fragment damage (total)2,325
Not shown in game — engine values
Armor penetration (mm)10m: 5, 10000m: 4
Bullet typeheat_tank
Cumulative armor power (mm)105
HEAT jet damage200
HEAT jet reach (m)4.5
Spall preset (HEAT jet)heat_fs
Explosive radius (m)0.3
Fuse threshold (mm)0.1
Explosive mass (kg)1.49
Explosive typeh5
Fragmentation cone (°)45
Fragment share0.22
Real fragmentsTrue
Fragment segments10
Fuse delay distance (m)0.05
Max distance (m)7,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetheat
Spall preset (kinetic)ap
Fragmentation cone (°)45
Spall cone (°)40
Spall fragments65
Spall damage (near, far)60, 40
Spall reach (m)4
Spall penetration (near, far, mm)12, 7
Spall presetheat_fs
Spall sections2
Computed
Blast: explosive radius (m)0.52
Blast: inner radius (m)0.39
Blast: outer radius (m)0.81
Blast: penetration (mm)30.33
Blast: sourcemodel
Blast: TNT equivalent (kg)2.53
HEAT jet: constant at rangeTrue
HEAT jet: damage200
Ricochet below (° from plate)19
Spall: cone (°)40
Spall: max fragment damage60
Spall: max fragment penetration (mm)12
Shell105mm_grhl_39_c heat_tank
Shell mass12.35 kg
HEAT penetration115 mm
Standoff4.5 m
Kinetic pen5 mm
shell body only; see derived.heat.*
Blast damage331.25
Fragments65
Fragment damage (total)2,325
Not shown in game — engine values
Armor penetration (mm)10m: 5, 10000m: 4
Bullet typeheat_tank
Cumulative armor power (mm)115
HEAT jet damage200
HEAT jet reach (m)4.5
Spall preset (HEAT jet)heat_fs
Explosive radius (m)0.3
Fuse threshold (mm)0.1
Explosive mass (kg)1.5
Explosive typeh5
Fragmentation cone (°)45
Fragment share0.22
Real fragmentsTrue
Fragment segments10
Fuse delay distance (m)0.05
Max distance (m)7,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetheat
Spall preset (kinetic)ap
Fragmentation cone (°)45
Spall cone (°)40
Spall fragments65
Spall damage (near, far)60, 40
Spall reach (m)4
Spall penetration (near, far, mm)12, 7
Spall presetheat_fs
Spall sections2
Computed
Blast: explosive radius (m)0.52
Blast: inner radius (m)0.39
Blast: outer radius (m)0.82
Blast: penetration (mm)30.5
Blast: sourcemodel
Blast: TNT equivalent (kg)2.55
HEAT jet: constant at rangeTrue
HEAT jet: damage200
Ricochet below (° from plate)19
Spall: cone (°)40
Spall: max fragment damage60
Spall: max fragment penetration (mm)12
Shell105mm_f_h_gr_nb smoke_tank
Shell mass14 kg
Blast damage81.43
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typesmoke_tank
Penetrator mass (kg)0.69
Explosion armor power8
Explosion radius (m)0.4, 0.8
Fuse threshold (mm)0.5
Explosive mass (kg)0.05
Explosive typesmoke_composition
Fuse delay distance (m)0.4
Max distance (m)10,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presethe
Spall preset (kinetic)ap
Blast damage radius (m)18.5
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.16
Blast: inner radius (m)0.25
Blast: outer radius (m)0.5
Blast: penetration (mm)2.95
Blast: sourceexplicit
Blast: TNT equivalent (kg)0.05
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Roll Call data
Kills60,821
Users4,011
Matches seen2,532
BR 2 matches454
BR 3 matches788
BR 4 matches303
BR 5 matches987
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.

4,011 users — by kills with 105Mm Train Artillerie Gun

1–25 of 4,011 users123next ›
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#PlayerEloKills ▼MatchesKills / match
1tangible-lees85@psn1182284647.3
2TheMighty_40oz@psn727219636.5
3WaR-ChEgUaKa@psn974199299.5
4отецводоканалий930186537.2
5impactman1288180445.0
6Vlezer1128159279.5
7Allan_Akbar14521431143.0
8Ldera_@psn1235141435.2
9SturmKaiser9458@live10381301130.0
10HNDO_leo@psn1107127263.5
11Cheesy_Nik-Nak@psn1094123341.0
12DonQuijote1918@psn7791191119.0
13BouH261327118339.3
14Romm3l_SK1337118259.0
15Kesovegane@psn9641151115.0
16kand1211054115338.3
17sanya11234976115257.5
18Andreasto991112337.3
19Azx121007109254.5
20Dark_Age_580992109254.5
21SlayerVictor—109254.5
22zoombie211541091109.0
23HELLJUMPER146@live1023108254.0
24CrepeOMiel@psn1251105252.5
25uranka2970105335.0
1–25 of 4,011 users123next ›
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