Shell122mm_br_471 aphe_tank
Shell mass25 kg
Armor penetrationno figure
Blast damage143.92
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.59
Bullet typeaphe_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Fuse threshold (mm)19
Explosive mass (kg)0.16
Explosive typea_ix_2
Fuse delay distance (m)1.2
Max distance (m)10,000
Normalization presetap
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetap
Spall preset (kinetic)ap
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.08, 500m: 2.06, 1000m: 8.73, 1500m: 20.87
Time of flight by range (s)100m: 0.13, 500m: 0.66, 1000m: 1.37, 1500m: 2.15
Velocity by range (m/s)100m: 781.57, 500m: 730.09, 1000m: 670.54, 1500m: 615.93
Blast: explosive radius (m)0.27
Blast: inner radius (m)0.28
Blast: outer radius (m)0.57
Blast: penetration (mm)5.52
Blast: sourcemodel
Blast: TNT equivalent (kg)0.25
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell122mm_of_471 he_frag_tank
Shell mass25 kg
Armor penetrationno figure
Blast damage362
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.31
Bullet typehe_frag_tank
Explosive radius (m)0.3
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)3.6
Explosive typetnt
Fragmentation cone (°)45
Fragment share0.2
Real fragmentsTrue
Fragment segments8
Fuse delay distance (m)0.3
Hit power mult40
Max distance (m)10,000
Normalization presetheat
Object damage radius (m)5
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Drop by range (m)100m: 0.08, 500m: 2, 1000m: 8.24, 1500m: 19.11
Time of flight by range (s)100m: 0.13, 500m: 0.64, 1000m: 1.31, 1500m: 2.02
Velocity by range (m/s)100m: 788.04, 500m: 760.83, 1000m: 728.19, 1500m: 697.01
Blast: explosive radius (m)0.59
Blast: inner radius (m)0.43
Blast: outer radius (m)0.95
Blast: penetration (mm)36.5
Blast: sourcemodel
Blast: TNT equivalent (kg)3.6
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell122mm_br_471b aphebc_tank
Shell mass25 kg
Armor penetrationno figure
Blast damage143.92
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.35
Bullet typeaphebc_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Fuse threshold (mm)19
Explosive mass (kg)0.16
Explosive typea_ix_2
Fuse delay distance (m)1.2
Max distance (m)10,000
Normalization presetapbc
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetapbc
Spall preset (kinetic)ap
Slope effect presetapbc
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.08, 500m: 2.01, 1000m: 8.31, 1500m: 19.35
Time of flight by range (s)100m: 0.13, 500m: 0.64, 1000m: 1.32, 1500m: 2.04
Velocity by range (m/s)100m: 787.08, 500m: 756.19, 1000m: 719.33, 1500m: 684.33
Blast: explosive radius (m)0.27
Blast: inner radius (m)0.28
Blast: outer radius (m)0.57
Blast: penetration (mm)5.52
Blast: sourcemodel
Blast: TNT equivalent (kg)0.25
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell122mm_br_471d apcbc_tank
Shell mass25 kg
Armor penetrationno figure
Blast damage128.5
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.35
Bullet typeapcbc_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K1
DeMarre speed exponent1.43
Fuse threshold (mm)19
Explosive mass (kg)0.12
Explosive typea_ix_2
Fuse delay distance (m)1.2
Max distance (m)10,000
Normalization presetapbc
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetapbc
Spall preset (kinetic)ap
Slope effect presetapc
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.08, 500m: 1.98, 1000m: 8.2, 1500m: 19.12
Time of flight by range (s)100m: 0.13, 500m: 0.64, 1000m: 1.31, 1500m: 2.02
Velocity by range (m/s)100m: 792.02, 500m: 760.9, 1000m: 723.77, 1500m: 688.52
Blast: explosive radius (m)0.24
Blast: inner radius (m)0.28
Blast: outer radius (m)0.56
Blast: penetration (mm)4.92
Blast: sourcemodel
Blast: TNT equivalent (kg)0.19
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell122mm_zbm_7 apds_tank
Shell mass4.5 kg
Armor penetrationno figure
Not shown in game — engine values
Drag coefficient0.23
Bullet typeapds_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.74
DeMarre K1.02
DeMarre speed exponent1.47
Penetrator caliber (m)0.06
Penetrator mass (kg)2.81
Max distance (m)10,000
Normalization presetapcr
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetapds
Spall preset (kinetic)apds
Slope effect presetapds
Spall cone (°)40
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)25, 20
Spall presetapds
Spall sections5
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.03, 500m: 0.71, 1000m: 3.24, 1500m: 8.39
Time of flight by range (s)100m: 0.07, 500m: 0.39, 1000m: 0.86, 1500m: 1.42
Velocity by range (m/s)100m: 1,350, 500m: 1,167, 1000m: 973.23, 1500m: 811.56
Spall: cone (°)40
Shell122mm_zbk_10 heat_fs_tank
Shell mass18.4 kg
HEAT penetration400 mm
Standoff7.5 m
Kinetic pen5 mm
shell body only; see derived.heat.*
Blast damage294.48
Fragments65
Fragment damage (total)2,325
Not shown in game — engine values
Armor penetration (mm)10m: 5, 10000m: 4
Bullet typeheat_fs_tank
Cumulative armor power (mm)400
HEAT jet damage350
HEAT jet reach (m)7.5
Spall preset (HEAT jet)heat_fs
Explosive radius (m)0.3
Fuse threshold (mm)0.1
Explosive mass (kg)1.33
Explosive typea_ix_1
Fragmentation cone (°)45
Fragment share0.22
Real fragmentsTrue
Fragment segments10
Fuse delay distance (m)0.05
Max distance (m)7,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetheat_fs
Spall preset (kinetic)ap
Fragmentation cone (°)45
Spall cone (°)40
Spall fragments65
Spall damage (near, far)60, 40
Spall reach (m)4
Spall penetration (near, far, mm)12, 7
Spall presetheat_fs
Spall sections2
Computed
Blast: explosive radius (m)0.47
Blast: inner radius (m)0.37
Blast: outer radius (m)0.75
Blast: penetration (mm)21.31
Blast: sourcemodel
Blast: TNT equivalent (kg)1.67
HEAT jet: constant at rangeTrue
HEAT jet: damage350
Ricochet below (° from plate)18
Spall: cone (°)40
Spall: max fragment damage60
Spall: max fragment penetration (mm)12