Shell152mm_br_540 aphe_tank
Shell mass48.78 kg
Armor penetrationno figure
Blast damage255.8
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typeaphe_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Fuse threshold (mm)19
Explosive mass (kg)0.48
Explosive typea_ix_2
Fuse delay distance (m)1.2
Max distance (m)10,000
Normalization presetap
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)1
Ricochet presetap
Spall preset (kinetic)ap
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Stuck angle (°)45
Computed
Blast: explosive radius (m)0.41
Blast: inner radius (m)0.32
Blast: outer radius (m)0.65
Blast: penetration (mm)10.99
Blast: sourcemodel
Blast: TNT equivalent (kg)0.74
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell152mm_of_540 he_frag_tank
Shell mass43.56 kg
Armor penetrationno figure
Blast damage407.2
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.31
Bullet typehe_frag_tank
Explosive radius (m)0.4
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)5.86
Explosive typetnt_cutted
Fragmentation cone (°)45
Fragment share0.48
Real fragmentsTrue
Fragment segments5
Fuse delay distance (m)0.3
Max distance (m)45,000
Normalization presetheat
Object damage radius (m)4
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Drop by range (m)100m: 0.11, 500m: 2.93, 1000m: 12.05, 1500m: 27.86
Time of flight by range (s)100m: 0.15, 500m: 0.78, 1000m: 1.59, 1500m: 2.43
Velocity by range (m/s)100m: 649.91, 500m: 629.99, 1000m: 606.03, 1500m: 583.09
Blast: explosive radius (m)0.83
Blast: inner radius (m)0.71
Blast: outer radius (m)1.46
Blast: penetration (mm)48.6
Blast: sourcemodel
Blast: TNT equivalent (kg)5.86
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell152mm_br_540b aphebc_tank
Shell mass48.96 kg
Armor penetrationno figure
Blast damage255.8
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.4
Bullet typeaphebc_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Fuse threshold (mm)19
Explosive mass (kg)0.48
Explosive typea_ix_2
Fuse delay distance (m)1.2
Max distance (m)10,000
Normalization presetapbc
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)1
Ricochet presetapbc
Spall preset (kinetic)ap
Slope effect presetapbc
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.14, 500m: 3.51, 1000m: 14.48, 1500m: 33.61
Time of flight by range (s)100m: 0.17, 500m: 0.85, 1000m: 1.74, 1500m: 2.68
Velocity by range (m/s)100m: 594.63, 500m: 573.69, 1000m: 548.66, 1500m: 524.88
Blast: explosive radius (m)0.41
Blast: inner radius (m)0.32
Blast: outer radius (m)0.65
Blast: penetration (mm)10.99
Blast: sourcemodel
Blast: TNT equivalent (kg)0.74
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell152mm_bp_540 heat_tank
Shell mass27.4 kg
HEAT penetration250 mm
Standoff5.5 m
Kinetic pen5 mm
shell body only; see derived.heat.*
Blast damage385.98
Fragments65
Fragment damage (total)2,325
Not shown in game — engine values
Drag coefficient0.47
Armor penetration (mm)10m: 5, 10000m: 4
Bullet typeheat_tank
Cumulative armor power (mm)250
HEAT jet damage300
HEAT jet reach (m)5.5
Spall preset (HEAT jet)heat_fs
Explosive radius (m)0.3
Fuse threshold (mm)0.1
Explosive mass (kg)3.84
Explosive typea_ix_1
Fragmentation cone (°)45
Fragment share1.2
Real fragmentsTrue
Fragment segments4
Fuse delay distance (m)0.05
Max distance (m)7,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)4
Ricochet presetheat
Spall preset (kinetic)ap
Fragmentation cone (°)45
Spall cone (°)40
Spall fragments65
Spall damage (near, far)60, 40
Spall reach (m)4
Spall penetration (near, far, mm)12, 7
Spall presetheat_fs
Spall sections2
Computed
Drop by range (m)100m: 0.11, 500m: 2.83, 1000m: 12.11, 1500m: 29.19
Time of flight by range (s)100m: 0.15, 500m: 0.77, 1000m: 1.62, 1500m: 2.56
Velocity by range (m/s)100m: 667.1, 500m: 617.93, 1000m: 561.64, 1500m: 510.62
Blast: explosive radius (m)0.68
Blast: inner radius (m)0.49
Blast: outer radius (m)1.16
Blast: penetration (mm)39.5
Blast: sourcemodel
Blast: TNT equivalent (kg)4.8
HEAT jet: constant at rangeTrue
HEAT jet: damage300
Ricochet below (° from plate)19
Spall: cone (°)40
Spall: max fragment damage60
Spall: max fragment penetration (mm)12
Roll Call dataKills206,099
Users2,409
Matches seen12,770
BR 3 matches1
BR 4 matches402
BR 5 matches5,395
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.