Shell57mm_type90_ap aphe_tank
Shell mass2.58 kg
Armor penetrationno figure
Blast damage110.6
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.32
Bullet typeaphe_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Fuse threshold (mm)9
Explosive mass (kg)0.1
Explosive typetnt
Fuse delay distance (m)1.2
Max distance (m)7,000
Normalization presetap
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetap
Spall preset (kinetic)ap
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.41, 500m: 10.75, 1000m: 46.03, 1500m: 111.11
Time of flight by range (s)100m: 0.29, 500m: 1.5, 1000m: 3.16, 1500m: 4.99
Velocity by range (m/s)100m: 342.31, 500m: 317.05, 1000m: 288.79, 1500m: 264.11
Blast: explosive radius (m)0.18
Blast: inner radius (m)0.28
Blast: outer radius (m)0.55
Blast: penetration (mm)4.03
Blast: sourcemodel
Blast: TNT equivalent (kg)0.1
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell57mm_type90_he he_frag_tank
Shell mass2.36 kg
Armor penetrationno figure
Blast damage145
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typehe_frag_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)0.25
Explosive typetnt
Fragmentation cone (°)45
Fragment share0.4
Real fragmentsTrue
Fragment segments5
Fuse delay distance (m)0.4
Max distance (m)4,000
Normalization presetheat
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.27
Blast: inner radius (m)0.28
Blast: outer radius (m)0.57
Blast: penetration (mm)5.56
Blast: sourcemodel
Blast: TNT equivalent (kg)0.25
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell57mm_type3 heat_tank
Shell mass1.8 kg
HEAT penetration55 mm
Standoff2.5 m
Kinetic pen5 mm
shell body only; see derived.heat.*
Blast damage161.01
Fragments65
Fragment damage (total)2,325
Not shown in game — engine values
Armor penetration (mm)10m: 5, 10000m: 4
Bullet typeheat_tank
Cumulative armor power (mm)55
HEAT jet damage150
HEAT jet reach (m)2.5
Spall preset (HEAT jet)heat_fs
Explosive radius (m)0.3
Fuse threshold (mm)0.1
Explosive mass (kg)0.24
Explosive typerdx_tnt
Fragmentation cone (°)45
Fragment share0.22
Real fragmentsTrue
Fragment segments10
Fuse delay distance (m)0.05
Max distance (m)7,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetheat
Spall preset (kinetic)ap
Fragmentation cone (°)45
Spall cone (°)40
Spall fragments65
Spall damage (near, far)60, 40
Spall reach (m)4
Spall penetration (near, far, mm)12, 7
Spall presetheat_fs
Spall sections2
Computed
Blast: explosive radius (m)0.29
Blast: inner radius (m)0.29
Blast: outer radius (m)0.58
Blast: penetration (mm)6.15
Blast: sourcemodel
Blast: TNT equivalent (kg)0.3
HEAT jet: constant at rangeTrue
HEAT jet: damage150
Ricochet below (° from plate)19
Spall: cone (°)40
Spall: max fragment damage60
Spall: max fragment penetration (mm)12
Roll Call dataKills256,122
Users1,940
Matches seen10,708
BR 2 matches1,360
BR 3 matches4,913
BR 4 matches238
BR 5 matches605
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.