Shell75mm_m72 ap_tank
Shell mass6.3 kg
Armor penetrationno figure
Not shown in game — engine values
Drag coefficient0.5
Bullet typeap_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Max distance (m)10,000
Normalization presetap
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetap
Spall preset (kinetic)ap_large_caliber
Slope effect presetap
Spall cone (°)45
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)18, 15
Spall presetap_large_caliber
Spall sections5
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.13, 500m: 3.44, 1000m: 14.86, 1500m: 36.15
Time of flight by range (s)100m: 0.16, 500m: 0.85, 1000m: 1.8, 1500m: 2.86
Velocity by range (m/s)100m: 605.84, 500m: 555.99, 1000m: 499.55, 1500m: 449.04
Spall: cone (°)45
Shell75mm_m48 he_frag_tank
Shell mass6.3 kg
Armor penetrationno figure
Blast damage252.75
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typehe_frag_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)0.67
Explosive typetnt
Fragmentation cone (°)45
Fragment share0.5
Real fragmentsTrue
Fragment segments8
Fuse delay distance (m)0.2
Hit power mult2
Max distance (m)10,000
Normalization presetheat
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.4
Blast: inner radius (m)0.32
Blast: outer radius (m)0.63
Blast: penetration (mm)10.18
Blast: sourcemodel
Blast: TNT equivalent (kg)0.67
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell75mm_m89 smoke_tank
Shell mass3 kg
Blast damage81.43
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typesmoke_tank
Penetrator mass (kg)0.15
Explosion armor power8
Explosion radius (m)0.4, 0.8
Fuse threshold (mm)0.5
Explosive mass (kg)0.05
Explosive typesmoke_composition
Fuse delay distance (m)0.4
Hit power mult2
Max distance (m)10,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presethe
Spall preset (kinetic)ap
Blast damage radius (m)18.5
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.16
Blast: inner radius (m)0.25
Blast: outer radius (m)0.5
Blast: penetration (mm)2.95
Blast: sourceexplicit
Blast: TNT equivalent (kg)0.05
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell75mm_m61_solid apcbc_solid_medium_caliber_tank
Shell mass6.53 kg
Armor penetrationno figure
Not shown in game — engine values
Drag coefficient0.5
Bullet typeapcbc_solid_medium_caliber_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K1
DeMarre speed exponent1.43
Max distance (m)10,000
Normalization presetapbc
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetapbc
Spall preset (kinetic)ap_large_caliber
Slope effect presetapc
Spall cone (°)45
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)18, 15
Spall presetap_large_caliber
Spall sections5
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.13, 500m: 3.45, 1000m: 14.82, 1500m: 35.96
Time of flight by range (s)100m: 0.16, 500m: 0.85, 1000m: 1.8, 1500m: 2.85
Velocity by range (m/s)100m: 605.32, 500m: 557.2, 1000m: 502.53, 1500m: 453.42
Spall: cone (°)45