Shell75mm_type1_ap aphe_tank
Shell mass6.56 kg
Armor penetrationno figure
Blast damage101.31
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.4
Bullet typeaphe_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Fuse threshold (mm)15
Explosive mass (kg)0.05
Explosive typerdx
Fuse delay distance (m)1.3
Max distance (m)7,000
Normalization presetap
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetap
Spall preset (kinetic)ap
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.11, 500m: 2.91, 1000m: 12.31, 1500m: 29.38
Time of flight by range (s)100m: 0.15, 500m: 0.78, 1000m: 1.63, 1500m: 2.55
Velocity by range (m/s)100m: 657.06, 500m: 615.12, 1000m: 566.53, 1500m: 521.92
Blast: explosive radius (m)0.17
Blast: inner radius (m)0.27
Blast: outer radius (m)0.53
Blast: penetration (mm)3.68
Blast: sourcemodel
Blast: TNT equivalent (kg)0.08
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell75mm_type94_he he_frag_tank
Shell mass6.02 kg
Armor penetrationno figure
Blast damage258.75
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typehe_frag_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)0.81
Explosive typetnt
Fragmentation cone (°)45
Fragment share0.5
Real fragmentsTrue
Fragment segments8
Fuse delay distance (m)0.2
Max distance (m)3,000
Normalization presetheat
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.41
Blast: inner radius (m)0.33
Blast: outer radius (m)0.66
Blast: penetration (mm)11.78
Blast: sourcemodel
Blast: TNT equivalent (kg)0.81
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell75mm_type90_smoke smoke_tank
Shell mass5.72 kg
Blast damage110
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typesmoke_tank
Penetrator mass (kg)0.29
Explosion armor power8
Explosion radius (m)0.4, 0.8
Fuse threshold (mm)0.5
Explosive mass (kg)0.1
Explosive typesmoke_composition
Fuse delay distance (m)0.4
Max distance (m)10,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presethe
Spall preset (kinetic)ap
Blast damage radius (m)18.5
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.17
Blast: inner radius (m)0.28
Blast: outer radius (m)0.55
Blast: penetration (mm)4
Blast: sourceexplicit
Blast: TNT equivalent (kg)0.1
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Roll Call dataKills341,396
Users6,960
Matches seen25,935
BR 2 matches1,860
BR 3 matches13,169
BR 4 matches1,264
BR 5 matches1,023
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.