Shell76mm_shot_mk6_ap ap_tank
Shell mass7.71 kg
Armor penetrationno figure
Not shown in game — engine values
Drag coefficient0.4
Bullet typeap_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Max distance (m)10,000
Normalization presetap
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)0
Ricochet presetap
Spall preset (kinetic)ap_large_caliber
Slope effect presetap
Spall cone (°)45
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)18, 15
Spall presetap_large_caliber
Spall sections5
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.06, 500m: 1.65, 1000m: 6.95, 1500m: 16.46
Time of flight by range (s)100m: 0.11, 500m: 0.59, 1000m: 1.22, 1500m: 1.9
Velocity by range (m/s)100m: 870.29, 500m: 821.26, 1000m: 763.89, 1500m: 710.59
Spall: cone (°)45
Shell76mm_shell_mk1_he he_frag_tank
Shell mass6.98 kg
Armor penetrationno figure
Blast damage244
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typehe_frag_tank
Explosive radius (m)0.2
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)0.58
Explosive typetnt
Fragmentation cone (°)45
Fragment share1.25
Real fragmentsTrue
Fragment segments5
Fuse delay distance (m)0.2
Max distance (m)10,000
Normalization presetheat
Object damage radius (m)2
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.39
Blast: inner radius (m)0.31
Blast: outer radius (m)0.62
Blast: penetration (mm)9.22
Blast: sourcemodel
Blast: TNT equivalent (kg)0.58
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell76mm_shot_mk4_apc apc_solid_medium_caliber_tank
Shell mass7.71 kg
Armor penetrationno figure
Not shown in game — engine values
Drag coefficient0.4
Bullet typeapc_solid_medium_caliber_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Max distance (m)10,000
Normalization presetapbc
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)0
Ricochet presetapbc
Spall preset (kinetic)ap_large_caliber
Slope effect presetapc
Spall cone (°)45
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)18, 15
Spall presetap_large_caliber
Spall sections5
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.06, 500m: 1.65, 1000m: 6.95, 1500m: 16.46
Time of flight by range (s)100m: 0.11, 500m: 0.59, 1000m: 1.22, 1500m: 1.9
Velocity by range (m/s)100m: 870.29, 500m: 821.26, 1000m: 763.89, 1500m: 710.59
Spall: cone (°)45
Shell76mm_shot_mk8_apcbc apcbc_solid_medium_caliber_tank
Shell mass7.71 kg
Armor penetrationno figure
Not shown in game — engine values
Drag coefficient0.4
Bullet typeapcbc_solid_medium_caliber_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K1
DeMarre speed exponent1.43
Max distance (m)10,000
Normalization presetapbc
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)0
Ricochet presetapbc
Spall preset (kinetic)ap_large_caliber
Slope effect presetapc
Spall cone (°)45
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)18, 15
Spall presetap_large_caliber
Spall sections5
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.06, 500m: 1.65, 1000m: 6.95, 1500m: 16.46
Time of flight by range (s)100m: 0.11, 500m: 0.59, 1000m: 1.22, 1500m: 1.9
Velocity by range (m/s)100m: 870.29, 500m: 821.26, 1000m: 763.89, 1500m: 710.59
Spall: cone (°)45
Shell76mm_shot_sv_mk1_apds apds_early_tank
Shell mass2.48 kg
Armor penetrationno figure
Not shown in game — engine values
Drag coefficient0.26
Bullet typeapds_early_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.74
DeMarre K1.32
DeMarre speed exponent1.43
Penetrator caliber (m)0.05
Penetrator mass (kg)1.74
Max distance (m)10,000
Normalization presetapcr
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)0
Ricochet presetapds
Spall preset (kinetic)apds
Slope effect presetapds_early
Spall cone (°)40
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)25, 20
Spall presetapds
Spall sections5
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.03, 500m: 0.94, 1000m: 4.15, 1500m: 10.42
Time of flight by range (s)100m: 0.08, 500m: 0.45, 1000m: 0.96, 1500m: 1.56
Velocity by range (m/s)100m: 1,169, 500m: 1,041, 1000m: 900.05, 1500m: 778.28
Spall: cone (°)40
Shell76mm_shell_ss_mk1 smoke_tank
Shell mass8.44 kg
Blast damage81.43
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typesmoke_tank
Penetrator mass (kg)0.42
Explosion armor power8
Explosion radius (m)0.4, 0.8
Fuse threshold (mm)0.5
Explosive mass (kg)0.05
Explosive typesmoke_composition
Fuse delay distance (m)0.4
Hit power mult2
Max distance (m)10,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presethe
Spall preset (kinetic)ap
Blast damage radius (m)18.5
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.16
Blast: inner radius (m)0.25
Blast: outer radius (m)0.5
Blast: penetration (mm)2.95
Blast: sourceexplicit
Blast: TNT equivalent (kg)0.05
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Roll Call dataKills92,156
Users1,219
Matches seen6,921
BR 4 matches161
BR 5 matches4,062
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.