Shellel ap_i
Shell mass0.5 kg
Armor penetration
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.46
Armor penetration (mm)10m: 58, 100m: 55, 500m: 44, 1000m: 33, 1500m: 25, 2000m: 19
Bullet typeap_i
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Max distance (m)2,000
Normalization presetdefault
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefaultExt
Spall preset (kinetic)ap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Drop by range (m)100m: 0.08, 500m: 2.2, 1000m: 10.18, 1500m: 26.75
Time of flight by range (s)100m: 0.13, 500m: 0.69, 1000m: 1.53, 1500m: 2.56
Velocity by range (m/s)100m: 768.86, 500m: 656, 1000m: 538.03, 1500m: 441.47
Ricochet below (° from plate)30
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Roll Call dataKills8,399
Users347
Matches seen1,812
BR 2 matches273
BR 3 matches794
BR 4 matches50
BR 5 matches53
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.