Shellapcbc ap_t
Shell mass6.79 kg
Armor penetration
Blast damage89.26
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.38
Armor penetration (mm)10m: 103, 100m: 101, 300m: 96, 600m: 90, 1000m: 84, 1500m: 75, 1600m: 71
Bullet typeap_t
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K1
DeMarre speed exponent1.43
Fuse threshold (mm)14
Explosive mass (kg)0.07
Explosive typeexp_d
Fuse delay distance (m)1.2
Max distance (m)10,000
Normalization presetapbc
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetapbc
Spall preset (kinetic)ap
Slope effect presetapc
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.13, 500m: 3.38, 1000m: 14.24, 1500m: 33.81
Time of flight by range (s)100m: 0.16, 500m: 0.84, 1000m: 1.75, 1500m: 2.72
Velocity by range (m/s)100m: 608.73, 500m: 573.08, 1000m: 531.56, 1500m: 493.21
Blast: explosive radius (m)0.16
Blast: inner radius (m)0.26
Blast: outer radius (m)0.51
Blast: penetration (mm)3.24
Blast: sourcemodel
Blast: TNT equivalent (kg)0.06
Ricochet below (° from plate)28
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Roll Call dataKills60,927
Users3,237
Matches seen17,699
BR 3 matches8,318
BR 4 matches2,290
BR 5 matches536
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.