Not shown in game — engine values
Armor penetration (mm)10m: 2, 100m: 2, 500m: 1.5, 1000m: 1, 1450m: 0.5, 1500m: 0
Bullet typehe_frag
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.8
Explosive mass (kg)0.04
Explosive typepentolite
Fragmentation cone (°)45
Fragment share0.3
Real fragmentsTrue
Fragment segments3
Fuse delay distance (m)0.2
Hit power mult2
Max distance (m)2,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.16
Blast: inner radius (m)0.24
Blast: outer radius (m)0.49
Blast: penetration (mm)2.89
Blast: sourcemodel
Blast: TNT equivalent (kg)0.05
Ricochet below (° from plate)10
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11