submachine gunS1-100
BR 1·Japan·items/mp_34_jp
Caliber7.65 mm
Hit power5.877.04
Damage by distance
| 10m | 50m | 100m | 150m | 200m | 300m | 500m |
|---|
| 5.877.04 | 4.175 | 2.933.52 | 2.763.31 | 2.583.1 | 2.462.96 | 2.352.82 |
Bullet speed370 m/sec
Rate of fire per minute450 shots/min518 shots/min
Reload time2.6 sec2.34 sec
Reload time (partial)2.1 sec
Vertical recoil24.8522.36
Horizontal recoil10.15
Recoil direction0.1
Recoil vertical share71 %
ADS speed80 %
Recoil control60 %
Magazine32
Weight4.25 kg
Cartridge weight10 grams
Firing modesfull_auto, semi_auto
Shots deviation7059.5
Not shown in game — engine values
Kinetic damage mult1.07
Recoil amount0.04
Shot frequency (shots/sec)7.5
Sight distance0.05
Deviation recovery (extra)0.2
Max deviation18
Deviation: movement increase0, 10
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.7
Bullet typeball
Effective distance (m)100
Hit power mult5.5
Bullet mass (kg)0.01
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 30.3m · 3 hits to 83.7m · 4 hits beyond2 hits to 49.9m · 3 hits to 144.2m · 4 hits beyond
One-shot headshotto 10mto 50m
Time to kill (by range, s)10m: 0.13, 50m: 0.27, 100m: 0.4, 200m: 0.410m: 0.12, 50m: 0.23, 100m: 0.23, 200m: 0.35
Time to kill (with bullet flight at muzzle speed, s)10m: 0.16, 50m: 0.4, 100m: 0.67, 200m: 0.9410m: 0.14, 50m: 0.37, 100m: 0.5, 200m: 0.89
Damage per second4460.72
Kills per magazine16
Magazine dump (s)4.273.71
Sustained DPS (with reload)27.3437.24
SpreadBase spread is 1.1× tighter than the median of 147 SMGs: 29 are tighter, 108 wider.
Roll Call dataKills6,654,924
Users192,418
Matches seen421,347
BR 1 matches7
BR 2 matches22,248
BR 3 matches111,580
BR 4 matches16,719
BR 5 matches11,466