Not shown in game — engine values
Recoil amount0.4
Shot frequency (shots/sec)1.5
Deviation recovery (extra)0.3
Max deviation30
Deviation: movement increase0, 35
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.6
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.15
Max spread angle0.05
Armor penetration (mm)5m: 55, 100m: 45, 500m: 30, 1000m: 15, 1500m: 5
Bullet typeap
Effective distance (m)400
Hit power mult200
Bullet mass (kg)0.12
Max distance (m)3,000
Normalization presetap
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetap
Spall preset (kinetic)ap_solothurn
Slope effect presetap
Spall cone (°)45
Spall damage (near, far)60, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)18, 15
Spall presetap_solothurn
Spall sections5
Computed
Hit Target Shots to kill (by range)1 hit at any range1 hit at any range
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0, 50m: 0, 100m: 0, 200m: 010m: 0, 50m: 0, 100m: 0, 200m: 0
Time to kill (with bullet flight at muzzle speed, s)10m: 0.01, 50m: 0.05, 100m: 0.11, 200m: 0.2210m: 0.01, 50m: 0.05, 100m: 0.11, 200m: 0.22
Damage per second300345
Kills per magazine10
Magazine dump (s)6.67
Sustained DPS (with reload)191.08219.75
Ricochet below (° from plate)30
Penetration: sourcetable
Spall: cone (°)45
Shots deviation (base)5