Not shown in game — engine values
Recoil amount0.06
Shot frequency (shots/sec)1.5
Deviation recovery (extra)0.15
Max deviation15
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.7
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.7
Bullet typeball
Effective distance (m)150
Hit power mult6.5
Bullet mass (kg)0.01
Max distance (m)250
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Computed
Hit Target Shots to kill (by range)2 hits to 68.9m · 3 hits to 158.2m · 4 hits beyond
One-shot headshotto 100m
Time to kill (by range, s)10m: 0.67, 50m: 0.67, 100m: 1.33, 200m: 2
Time to kill (with bullet flight at muzzle speed, s)10m: 0.71, 50m: 0.87, 100m: 1.73, 200m: 2.8
Damage per second9.75
Kills per magazine3
Magazine dump (s)4
Sustained DPS (with reload)5.57
Shots deviation (base)70
SpreadBase spread is 1.3× tighter than the median of 49 pistols: 6 are tighter, 37 wider.