submachine gunThompson 7.63
BR 2·Allies·items/thompson_ch
Caliber7.63 mm
Hit power5.676.8
Damage by distance
| 10m | 50m | 100m | 150m | 200m | 300m | 500m |
|---|
| 5.676.8 | 4.024.83 | 2.833.4 | 2.663.2 | 2.492.99 | 2.382.86 | 2.272.72 |
Bullet speed430 m/sec
Rate of fire per minute700 shots/min805 shots/min
Reload time2.4 sec2.16 sec
Reload time (partial)1.8 sec
Vertical recoil20.1518.14
Horizontal recoil10.85
Recoil vertical share65 %
ADS speed68 %
Recoil control60 %
Magazine30
Weight4 kg
Cartridge weight10 grams
Firing modesfull_auto, semi_auto
Shots deviation8471.4
Not shown in game — engine values
Kinetic damage mult1.03
Recoil amount0.03
Shot frequency (shots/sec)11.67
Sight distance0.05
Deviation recovery (extra)0.2
Max deviation20
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.84
Bullet typeball
Effective distance (m)100
Hit power mult5.5
Bullet mass (kg)0.01
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 26.1m · 3 hits to 78.9m · 4 hits to 197.8m · 5 hits beyond2 hits to 46.4m · 3 hits to 116m · 4 hits beyond
One-shot headshotto 10mto 50m
Time to kill (by range, s)10m: 0.09, 50m: 0.17, 100m: 0.26, 200m: 0.3410m: 0.07, 50m: 0.15, 100m: 0.15, 200m: 0.22
Time to kill (with bullet flight at muzzle speed, s)10m: 0.11, 50m: 0.29, 100m: 0.49, 200m: 0.8110m: 0.1, 50m: 0.27, 100m: 0.38, 200m: 0.69
Damage per second66.1191.23
Kills per magazine15
Magazine dump (s)2.572.24
Sustained DPS (with reload)34.1946.4
SpreadBase spread is 1.1× the median of 147 SMGs: 100 are tighter, 33 wider.
Roll Call dataKills1,385,517
Users18,558
Matches seen89,559
BR 1 matches1
BR 2 matches6,177
BR 3 matches18,818
BR 4 matches2,816
BR 5 matches4,478