semiautoWinchester G30R
BR 4·Allies·items/winchester_g30r
Caliber7.62 mm
Hit power12.7215.26
Damage by distance
| 10m | 100m | 200m | 300m | 400m | 500m | 1000m | 1500m |
|---|
| 12.7215.26 | 10.4312.52 | 8.5210.23 | 78.4 | 5.726.87 | 4.715.65 | 1.531.83 | 0.760.92 |
Bullet speed830 m/sec
Rate of fire per minute350 shots/min385 shots/min
Reload time2.2 sec
Reload time (partial)1.8 sec
Vertical recoil98.8284
Horizontal recoil23.1819.47
Recoil direction0.3
Recoil vertical share81 %
ADS speed85 %
Magazine20
Weight3.5 kg
Cartridge weight26.9 grams
Firing modessemi_auto
Shots deviation2215.4
Not shown in game — engine values
Kinetic damage mult1.06
Recoil amount0.12
Shot frequency (shots/sec)5.8
Sight distance0.05
Deviation recovery (extra)0.15
Max deviation20
Deviation: movement increase0, 14
Deviation: movement range2, 3.8
Deviation: turn-rate increase0.1, 0.55
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.22
Bullet typeball
Effective distance (m)350
Hit power mult12
Bullet mass (kg)0.01
Max distance (m)1,500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)1 hit to 122.5m · 2 hits beyond1 hit to 212.3m · 2 hits beyond
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0, 50m: 0, 100m: 0, 200m: 0.1710m: 0, 50m: 0, 100m: 0, 200m: 0
Time to kill (with bullet flight at muzzle speed, s)10m: 0.01, 50m: 0.06, 100m: 0.12, 200m: 0.4110m: 0.01, 50m: 0.06, 100m: 0.12, 200m: 0.24
Damage per second73.7897.38
Kills per magazine20
Magazine dump (s)3.453.13
Sustained DPS (with reload)45.0457.22
SpreadBase spread is 1.3× tighter than the median of 88 semi-autos: 17 are tighter, 67 wider.
Roll Call dataKills51,915
Users1,432
Matches seen7,383
BR 4 matches131
BR 5 matches2,665