Rate of fire per minute1250 shots/min1438 shots/min
Reload time2.2 sec1.98 sec
Reload time (partial)1.8 sec
Vertical recoil28.1225.31
Horizontal recoil9.88
Recoil direction0.33
Recoil vertical share74 %
ADS speed80 %
Recoil control70 %
Prone recoil50 %
Magazine15
Weight2.4 kg
Cartridge weight10 grams
Firing modesfull_auto
Shots deviation9278.2
Not shown in game — engine values
Kinetic damage mult1
Recoil amount0.04
Shot frequency (shots/sec)20.83
Sight distance0.15
Deviation recovery (extra)0.15
Max deviation20
Deviation: movement increase0, 10
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.03, 0.25
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.92
Bullet typeball
Effective distance (m)100
Hit power mult5.5
Bullet mass (kg)0
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit
Target
Shots to kill (by range)2 hits to 22.5m · 3 hits to 74.7m · 4 hits to 175.7m · 5 hits beyond2 hits to 43.4m · 3 hits to 98.7m · 4 hits beyond
One-shot headshotto 10mto 50m
Time to kill (by range, s)10m: 0.05, 50m: 0.1, 100m: 0.14, 200m: 0.1910m: 0.04, 50m: 0.08, 100m: 0.13, 200m: 0.13
Time to kill (with bullet flight at muzzle speed, s)10m: 0.07, 50m: 0.21, 100m: 0.37, 200m: 0.6410m: 0.06, 50m: 0.2, 100m: 0.35, 200m: 0.57
Damage per second114.58158.12
Kills per magazine7
Magazine dump (s)0.720.63
Sustained DPS (with reload)28.2537.99
Spread
Base spread is 1.2× the median of 147 SMGs: 138 are tighter, 8 wider.
Roll Call data
Kills92,145
Users4,829
Matches seen35,455
BR 1 matches2
BR 2 matches2,668
BR 3 matches12,930
BR 4 matches2,475
BR 5 matches4,964
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.