semiautoType Otsu rifle
BR 2·Japan·items/zh_29_jp
Caliber6.5 mm
Hit power11.5313.83
Damage by distance
| 10m | 100m | 200m | 300m | 400m | 500m | 1000m | 1500m |
|---|
| 11.5313.83 | 8.9910.79 | 7.268.72 | 5.766.92 | 4.615.53 | 3.574.29 | 1.041.25 | 0.460.55 |
Bullet speed660 m/sec
Rate of fire per minute380 shots/min418 shots/min
Reload time2.3 sec
Reload time (partial)2.2 sec
Vertical recoil48.8441.51
Horizontal recoil25.1621.13
Recoil direction-0.25
Recoil vertical share66 %
ADS speed75 %
Magazine5
Weight4.5 kg
Cartridge weight21.8 grams
Firing modessemi_auto
Shots deviation2618.2
Not shown in game — engine values
Kinetic damage mult1.1
Recoil amount0.07
Shot frequency (shots/sec)6.33
Deviation recovery (extra)0.15
Max deviation25
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.6
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.26
Bullet typeball
Effective distance (m)300
Hit power mult10.5
Bullet mass (kg)0.01
Max distance (m)1,500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)1 hit to 64.2m · 2 hits beyond1 hit to 138.1m · 2 hits beyond
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0, 50m: 0, 100m: 0.16, 200m: 0.1610m: 0, 50m: 0, 100m: 0, 200m: 0.14
Time to kill (with bullet flight at muzzle speed, s)10m: 0.01, 50m: 0.08, 100m: 0.31, 200m: 0.4610m: 0.01, 50m: 0.08, 100m: 0.15, 200m: 0.45
Damage per second73.0196.38
Kills per magazine5
Magazine dump (s)0.790.72
Sustained DPS (with reload)18.6622.92
SpreadBase spread is 1.1× tighter than the median of 88 semi-autos: 27 are tighter, 50 wider.
Roll Call dataKills2,370,558
Users27,380
Matches seen183,168
BR 1 matches2
BR 2 matches6,770
BR 3 matches42,542
BR 4 matches9,606
BR 5 matches12,910