decode: proto 302 · 853 stat syncs · 304 zone events · 304 soldier mappings · 1.3s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| aidosmusin | 1098▲ +98 | 22 | 8 | 1 | 0 | 1 | 3.14 | 3 | 2605 |
| Monarch5897 | 1120▲ +120 | 36 | 13 | 0 | 5 | 2 | 4.00 | 2 | 2477 |
| ded222ded | 844▼ -156 | 19 | 6 | 1 | 0 | 1 | 3.80 | 0 | 1385 |
| emguisel (AI) | — | 18 | 8 | 0 | 2 | 2 | 1.38 | 1 | 1384 |
| xXHOTXBOC (AI) | — | 10 | 3 | 0 | 0 | 1 | 1.67 | 2 | 1360 |
| trup10001 (AI) | — | 12 | 1 | 0 | 0 | 3 | 0.63 | 1 | 904 |
| Gody (AI) | — | 7 | 4 | 0 | 0 | 1 | 1.17 | 1 | 820 |
| seapitob2k (AI) | — | 3 | 3 | 0 | 2 | 1 | 0.60 | 1 | 704 |
| Handson1231 (AI) | — | 6 | 4 | 0 | 0 | 3 | 0.33 | 1 | 615 |
| TAMAPAI (AI) | — | 7 | 2 | 0 | 2 | 2 | 0.50 | 1 | 554 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| goldy51720 (AI) | — | 7 | 3 | 0 | 10 | 3 | 0.32 | 0 | 752 |
| ormans6889 (AI) | — | 15 | 10 | 0 | 0 | 2 | 1.00 | 0 | 750 |
| sebatemotis (AI) | — | 18 | 3 | 0 | 0 | 3 | 0.90 | 0 | 710 |
| CManson | 1082▲ +82 | 8 | 1 | 1 | 1 | 1 | 8.00 | 0 | 594 |
| larmired7871 (AI) | — | 9 | 0 | 0 | 4 | 2 | 0.69 | 0 | 548 |
| Cryptordtecover (AI) | — | 17 | 0 | 0 | 0 | 3 | 1.31 | 0 | 510 |
| aodianus (AI) | — | 10 | 2 | 0 | 0 | 2 | 0.77 | 0 | 400 |
| danninonin (AI) | — | 7 | 4 | 0 | 0 | 3 | 0.39 | 0 | 364 |
| KonerCody (AI) | — | 4 | 3 | 0 | 2 | 4 | 0.18 | 0 | 284 |
| yoshizawaAkiho | 876▼ -124 | 2 | 0 | 0 | 0 | 1 | 0.67 | 0 | 90 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:18 | sector_1 | Team 1 | 5 | Handson1231, emguisel |
| 2:51 | sector_1 | Team 1 | 8 | aidosmusin, Monarch5897, xXHOTXBOC |
| 4:33 | sector_2 | Team 1 | 10 | aidosmusin, Monarch5897, seapitob2k, xXHOTXBOC, Gody |
| 5:56 | sector_2 | Team 1 | 4 | TAMAPAI, trup10001 |
| 7:52 | sector_3 | Team 1 | 5 | aidosmusin |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.