decode: proto 302 · 3766 stat syncs · 878 zone events · 1164 soldier mappings · 7.78s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RealisticGore2@live | 1155▲ +155 | 150 | 20 | 1 | 13 | 6 | 4.17 | 0 | 6147 |
| SalmonKing3632@live | 871▼ -129 | 72 | 42 | 1 | 0 | 12 | 1.31 | 1 | 6015 |
| Klordkover19657 (AI) | — | 59 | 28 | 0 | 32 | 11 | 1.05 | 1 | 5464 |
| Heror10199 (AI) | — | 42 | 15 | 0 | 30 | 7 | 1.02 | 0 | 4274 |
| CabzusLi (AI) | — | 41 | 18 | 0 | 2 | 10 | 0.80 | 1 | 4114 |
| serniquiely (AI) | — | 53 | 25 | 0 | 0 | 10 | 1.06 | 0 | 4035 |
| UnconnectedDong@live | 868▼ -132 | 67 | 27 | 0 | 34 | 8 | 1.63 | 0 | 4029 |
| liltony23 (AI) | — | 49 | 16 | 1 | 0 | 11 | 0.83 | 1 | 3780 |
| Screen26299 (AI) | — | 44 | 18 | 0 | 0 | 11 | 0.77 | 1 | 3250 |
| pumb54504 (AI) | — | 43 | 13 | 1 | 0 | 11 | 0.74 | 0 | 2270 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SWEDZ007 | 1259▲ +92 | 142 | 55 | 2 | 11 | 6 | 4.18 | 1 | 8011 |
| BunnyLock61972 (AI) | — | 29 | 11 | 0 | 42 | 11 | 0.49 | 1 | 3738 |
| VolksRem (AI) | — | 43 | 19 | 1 | 6 | 13 | 0.60 | 0 | 3325 |
| jurikkakak (AI) | — | 46 | 24 | 0 | 2 | 12 | 0.72 | 1 | 3154 |
| krlopluma (AI) | — | 58 | 21 | 1 | 2 | 14 | 0.75 | 0 | 2949 |
| DisThisss (AI) | — | 40 | 23 | 0 | 0 | 12 | 0.57 | 0 | 2890 |
| hanggaliz (AI) | — | 47 | 16 | 1 | 6 | 11 | 0.70 | 0 | 2854 |
| Comechek11 (AI) | — | 32 | 14 | 0 | 12 | 12 | 0.55 | 0 | 2644 |
| DainhanB (AI) | — | 34 | 9 | 2 | 6 | 10 | 0.63 | 0 | 2560 |
| SandoChi63167 (AI) | — | 26 | 15 | 0 | 6 | 14 | 0.34 | 0 | 2538 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:29 | sector_3 | Team 1 | 11 | SalmonKing3632@live, liltony23, Screen26299, Klordkover19657, CabzusLi |
| 7:42 | sector_2_a | Team 2 | 7 | SWEDZ007, BunnyLock61972, jurikkakak |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.