decode: proto 302 · 2183 stat syncs · 782 zone events · 840 soldier mappings · 3.72s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 扣莫扣莫 | 1235▲ +101 | 154 | 65 | 4 | 19 | 7 | 3.21 | 0 | 8379 |
| GPMN30-4-1975 | 1226▲ +2 | 59 | 33 | 0 | 31 | 3 | 3.28 | 0 | 4669 |
| mitanholl | 1254▼ -13 | 47 | 14 | 1 | 58 | 4 | 2.14 | 0 | 2873 |
| slipoii | 935▼ -65 | 47 | 9 | 1 | 44 | 4 | 2.14 | 0 | 2544 |
| jubran20049 (AI) | — | 24 | 12 | 0 | 12 | 6 | 0.75 | 0 | 1604 |
| ma8xzzf222 (AI) | — | 23 | 13 | 0 | 0 | 8 | 0.50 | 0 | 1409 |
| Nicoff25145 (AI) | — | 29 | 12 | 0 | 0 | 8 | 0.63 | 0 | 1364 |
| musiod0416243 (AI) | — | 19 | 13 | 0 | 0 | 6 | 0.61 | 0 | 1060 |
| Podaraex (AI) | — | 17 | 7 | 0 | 0 | 7 | 0.42 | 0 | 860 |
| Thelovelmean (AI) | — | 15 | 7 | 0 | 4 | 6 | 0.48 | 0 | 740 |
| McHoldy76803 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.14 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| kampuncher | 1159▼ -28 | 96 | 59 | 4 | 0 | 12 | 2.40 | 0 | 6381 |
| 长崎素世#45 | 1114▲ +114 | 74 | 65 | 1 | 31 | 7 | 2.64 | 0 | 5897 |
| seosomagi (AI) | — | 26 | 17 | 0 | 22 | 10 | 0.52 | 0 | 2330 |
| pancha18778 (AI) | — | 25 | 22 | 0 | 0 | 10 | 0.46 | 1 | 2100 |
| agongeis (AI) | — | 28 | 22 | 0 | 0 | 10 | 0.53 | 1 | 2030 |
| tuguetcon (AI) | — | 17 | 13 | 0 | 14 | 8 | 0.40 | 0 | 1492 |
| BigBabba114 (AI) | — | 23 | 19 | 0 | 0 | 10 | 0.41 | 0 | 1372 |
| Colonelley93772 (AI) | — | 9 | 7 | 0 | 10 | 10 | 0.18 | 1 | 1159 |
| dapsterchnuelk (AI) | — | 14 | 14 | 0 | 0 | 10 | 0.25 | 0 | 1155 |
| _Borges_ | 845▼ -155 | 19 | 5 | 0 | 0 | 1 | 6.33 | 0 | 1005 |
| unoniorj (AI) | — | 6 | 0 | 0 | 0 | 0 | 1.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:27 | sector_1_a | Team 2 | 4 | pancha18778, agongeis, Colonelley93772 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.