decode: proto 302 · 4105 stat syncs · 1500 zone events · 1220 soldier mappings · 6.03s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SirMonkington | 1091▲ +91 | 148 | 69 | 9 | 0 | 2 | 12.33 | 1 | 10926 |
| cfrURF_IM | 1032▲ +32 | 99 | 75 | 0 | 23 | 13 | 1.15 | 3 | 10161 |
| Detdom1337 | 1109▲ +35 | 92 | 48 | 0 | 0 | 9 | 2.00 | 3 | 6801 |
| Lucas616161 | 1345▲ +49 | 82 | 29 | 1 | 0 | 9 | 1.91 | 1 | 5560 |
| Pyag_Rdor | 914▼ -86 | 49 | 37 | 0 | 0 | 12 | 1.44 | 2 | 4780 |
| ivananenkov8 | 814▼ -186 | 43 | 24 | 0 | 0 | 12 | 0.93 | 2 | 4340 |
| sijiangzi | 911▼ -89 | 59 | 29 | 1 | 0 | 6 | 2.27 | 0 | 4040 |
| fleitoi (AI) | — | 15 | 5 | 0 | 16 | 7 | 0.41 | 2 | 2529 |
| PES3R99856 (AI) | — | 18 | 8 | 0 | 4 | 7 | 0.44 | 1 | 2144 |
| wenard1508 (AI) | — | 5 | 2 | 0 | 6 | 2 | 0.38 | 3 | 1414 |
| LENARAR ✗ | 471▼ -379 | 15 | 8 | 0 | 0 | 10 | 0.38 | 0 | 1170 |
| V1nEK#1 ✗ | — | 16 | 14 | 0 | 0 | 1 | 4.00 | 0 | 950 |
| jakub_liszniewsk ✗ | 471▼ -379 | 3 | 1 | 0 | 0 | 3 | 0.27 | 0 | 120 |
| Henroseie98851 (AI) | — | 9 | 0 | 0 | 0 | 0 | 1.50 | 1 | 0 |
| Phostront (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| SAD95672 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 1 | 0 |
| kq9huojy8 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| LevanLinki (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| maksingquot (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| korzhukov357 | 1021▲ +48 | 83 | 37 | 0 | 0 | 14 | 0.90 | 2 | 6127 |
| popular-port61@psn | 1004▲ +4 | 65 | 22 | 4 | 0 | 19 | 0.80 | 3 | 5640 |
| boeing787800 | 1176▲ +86 | 43 | 30 | 0 | 37 | 6 | 1.13 | 1 | 4133 |
| Hansemgoat | 1031▲ +124 | 70 | 26 | 2 | 0 | 10 | 1.56 | 0 | 3680 |
| chanyoongsheng04 | 1017▲ +17 | 39 | 14 | 1 | 1 | 9 | 0.71 | 1 | 3368 |
| Karappuz ✗ | 759▼ -91 | 50 | 19 | 0 | 0 | 8 | 0.94 | 1 | 3220 |
| paradoxrecovery2 ✗ | 604▼ -59 | 11 | 2 | 0 | 41 | 5 | 0.50 | 1 | 2444 |
| mikhaylovyn ✗ | 759▼ -91 | 19 | 13 | 1 | 0 | 15 | 0.30 | 0 | 2410 |
| Sam63529 (AI) | — | 24 | 12 | 0 | 6 | 13 | 0.33 | 0 | 1928 |
| IsityWarry (AI) | — | 12 | 6 | 0 | 24 | 10 | 0.22 | 0 | 1466 |
| qcsj6ayaye (AI) | — | 8 | 6 | 0 | 10 | 4 | 0.38 | 0 | 1048 |
| Dealcoin5131 (AI) | — | 10 | 8 | 0 | 0 | 6 | 0.32 | 0 | 984 |
| NinoVreat (AI) | — | 7 | 7 | 0 | 0 | 3 | 0.39 | 0 | 479 |
| yung_n8ive666@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| AliteTheKing (AI) | — | 5 | 0 | 0 | 0 | 0 | 1.00 | 0 | 0 |
| LBCalari99 (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Deathsken (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| hangzadahae (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| farncornic (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| superforks (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:10 | sector_1 | Team 1 | 9 | Henroseie98851, SAD95672 |
| 2:55 | sector_1 | Team 2 | 12 | chanyoongsheng04, korzhukov357, popular-port61@psn, paradoxrecovery2 |
| 3:21 | sector_1 | Team 1 | 7 | cfrURF_IM, Detdom1337 |
| 4:36 | sector_1 | Team 2 | 11 | Karappuz, popular-port61@psn |
| 21:54 | sector_2 | Team 1 | 7 | fleitoi, Pyag_Rdor, wenard1508, Detdom1337 |
| 23:09 | sector_2 | Team 1 | 4 | cfrURF_IM, wenard1508, Detdom1337, ivananenkov8 |
| 23:36 | sector_2 | Team 2 | 4 | korzhukov357, popular-port61@psn, boeing787800 |
| 27:33 | sector_3 | Team 1 | 13 | fleitoi, Pyag_Rdor, Lucas616161, wenard1508, ivananenkov8 |
| 28:40 | sector_3 | Team 1 | 7 | cfrURF_IM, PES3R99856, SirMonkington |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.