decode: proto 302 · 2295 stat syncs · 0 zone events · 914 soldier mappings · 3.7s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| kindness_fibre7@psn | 977▼ -36 | 132 | 79 | 2 | 0 | 8 | 2.40 | 0 | 7237 |
| w3b6sty3uq (AI) | — | 31 | 27 | 1 | 24 | 11 | 0.54 | 0 | 3310 |
| 154sjobnx (AI) | — | 27 | 20 | 0 | 30 | 9 | 0.54 | 0 | 3192 |
| michamadatureb (AI) | — | 35 | 25 | 1 | 24 | 8 | 0.80 | 0 | 3160 |
| WoOdel40569 (AI) | — | 22 | 16 | 0 | 24 | 10 | 0.42 | 0 | 2828 |
| yushin (AI) | — | 23 | 17 | 0 | 0 | 6 | 0.66 | 0 | 2272 |
| pirefiesten (AI) | — | 26 | 17 | 0 | 8 | 10 | 0.49 | 0 | 2242 |
| cristinico1 (AI) | — | 21 | 19 | 0 | 0 | 8 | 0.45 | 0 | 2013 |
| JackMeig (AI) | — | 17 | 13 | 0 | 0 | 9 | 0.33 | 0 | 1585 |
| GodK200 (AI) | — | 20 | 16 | 0 | 0 | 10 | 0.37 | 0 | 1410 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| yank25_00@psn | 1280▲ +89 | 184 | 104 | 2 | 14 | 5 | 5.75 | 0 | 12027 |
| gamerJAYboy16@psn | 992▼ -8 | 110 | 68 | 1 | 17 | 10 | 1.90 | 0 | 6203 |
| HotMongyan (AI) | — | 37 | 18 | 0 | 4 | 6 | 1.16 | 0 | 2324 |
| jobbii (AI) | — | 37 | 23 | 0 | 8 | 11 | 0.58 | 0 | 2194 |
| PolsKiller (AI) | — | 32 | 16 | 0 | 0 | 10 | 0.59 | 0 | 1830 |
| ytjzs17qyr (AI) | — | 22 | 12 | 0 | 8 | 7 | 0.58 | 0 | 1604 |
| Beemin421364 (AI) | — | 28 | 19 | 0 | 0 | 9 | 0.56 | 0 | 1584 |
| VazDnb (AI) | — | 9 | 8 | 0 | 0 | 1 | 0.90 | 0 | 884 |
| vranus500 (AI) | — | 8 | 3 | 0 | 0 | 1 | 0.89 | 0 | 390 |
| woofmeddla (AI) | — | 9 | 2 | 0 | 0 | 1 | 0.82 | 0 | 370 |
| lucasson2274 (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:15 | sector_1 | Team 1 | 0 | |
| 7:47 | sector_1 | Team 1 | 0 | |
| 12:42 | sector_2 | Team 1 | 0 | |
| 15:07 | sector_3 | Team 1 | 0 | |
| 22:45 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.