decode: proto 302 · 3152 stat syncs · 1344 zone events · 1209 soldier mappings · 4.89s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ThugLife787789@live | 915▲ +13 | 123 | 64 | 2 | 0 | 12 | 1.52 | 0 | 6255 |
| hubert362 (AI) | — | 66 | 35 | 0 | 0 | 7 | 1.69 | 0 | 3494 |
| COTTADOS (AI) | — | 53 | 18 | 0 | 28 | 11 | 0.91 | 0 | 3328 |
| Konath (AI) | — | 50 | 19 | 0 | 22 | 11 | 0.88 | 0 | 3058 |
| WolfTotmata (AI) | — | 51 | 19 | 1 | 0 | 9 | 1.06 | 0 | 2980 |
| SpaceZ18116 (AI) | — | 57 | 20 | 0 | 12 | 13 | 0.80 | 0 | 2968 |
| Corta18821 (AI) | — | 43 | 16 | 0 | 14 | 11 | 0.72 | 0 | 2562 |
| yp134196 (AI) | — | 43 | 23 | 0 | 6 | 10 | 0.74 | 0 | 2532 |
| 6p3txsmhy (AI) | — | 36 | 19 | 0 | 0 | 10 | 0.58 | 0 | 1820 |
| mantemapingLe (AI) | — | 42 | 17 | 0 | 0 | 9 | 0.88 | 0 | 1760 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| lsgalvis10@live | 1338▲ +0 | 224 | 155 | 2 | 8 | 3 | 14.93 | 0 | 15548 |
| SuperOver (AI) | — | 36 | 28 | 0 | 32 | 13 | 0.51 | 3 | 4649 |
| Hepper58693 (AI) | — | 53 | 37 | 1 | 10 | 8 | 1.15 | 1 | 4133 |
| GoodL3385 (AI) | — | 35 | 22 | 0 | 38 | 12 | 0.52 | 1 | 3764 |
| Dextsta82065 (AI) | — | 44 | 28 | 0 | 0 | 12 | 0.65 | 2 | 3520 |
| Patrying (AI) | — | 34 | 21 | 0 | 2 | 11 | 0.56 | 3 | 3184 |
| Soldier88 (AI) | — | 36 | 29 | 0 | 0 | 10 | 0.65 | 2 | 3095 |
| ico6400 (AI) | — | 36 | 27 | 1 | 0 | 10 | 0.64 | 1 | 3089 |
| wzzanjamen1325 (AI) | — | 42 | 31 | 0 | 0 | 11 | 0.70 | 1 | 2860 |
| GrandFromp (AI) | — | 32 | 27 | 0 | 2 | 12 | 0.46 | 1 | 2524 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:05 | sector_1 | Team 2 | 8 | SuperOver, Patrying, wzzanjamen1325, Soldier88 |
| 6:43 | sector_2 | Team 2 | 13 | GrandFromp, SuperOver, Dextsta82065, Patrying, ico6400, Soldier88 |
| 10:58 | sector_3 | Team 2 | 2 | GoodL3385 |
| 26:42 | sector_4 | Team 2 | 11 | SuperOver, Dextsta82065, Patrying, Hepper58693 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.