decode: proto 302 · 2760 stat syncs · 0 zone events · 1070 soldier mappings · 4.61s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MARAUDER#2 | 1016▼ -85 | 85 | 64 | 0 | 0 | 4 | 8.50 | 0 | 6713 |
| ala-equino8@psn | 772▼ -228 | 84 | 45 | 2 | 26 | 7 | 2.15 | 0 | 6221 |
| AceFoxtrot101@live | 803▼ -69 | 70 | 59 | 0 | 34 | 6 | 2.50 | 0 | 5100 |
| jabitman (AI) | — | 33 | 23 | 0 | 34 | 13 | 0.49 | 0 | 3739 |
| Superle26777 (AI) | — | 38 | 27 | 0 | 8 | 15 | 0.44 | 0 | 2471 |
| NyppyChriso (AI) | — | 22 | 15 | 0 | 22 | 15 | 0.28 | 0 | 2394 |
| VPT56047 (AI) | — | 25 | 13 | 3 | 0 | 14 | 0.33 | 0 | 1974 |
| mCapToMeT (AI) | — | 34 | 24 | 0 | 0 | 12 | 0.52 | 0 | 1953 |
| Dannek2167 (AI) | — | 26 | 13 | 0 | 0 | 8 | 0.60 | 0 | 1798 |
| Tandady (AI) | — | 30 | 19 | 0 | 0 | 13 | 0.44 | 0 | 1775 |
| Ihahsate86880 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Salchi_kun | 1362▲ +100 | 203 | 28 | 3 | 2 | 4 | 7.00 | 0 | 8420 |
| BenignTrout99 | 1344▲ +79 | 128 | 47 | 1 | 35 | 9 | 2.67 | 0 | 6472 |
| MaChu10 (AI) | — | 31 | 24 | 0 | 26 | 10 | 0.60 | 0 | 2890 |
| wwe345nfzj (AI) | — | 34 | 16 | 1 | 16 | 10 | 0.62 | 0 | 2648 |
| ch14348 (AI) | — | 27 | 16 | 0 | 28 | 9 | 0.52 | 0 | 2572 |
| NergenRocking (AI) | — | 27 | 18 | 0 | 0 | 5 | 0.84 | 0 | 1660 |
| panufunz001 (AI) | — | 30 | 18 | 0 | 2 | 7 | 0.71 | 0 | 1642 |
| LOVEIN68 (AI) | — | 26 | 18 | 0 | 0 | 8 | 0.50 | 0 | 1460 |
| TwitchFarT (AI) | — | 23 | 13 | 0 | 4 | 8 | 0.49 | 0 | 1342 |
| dingmainning (AI) | — | 25 | 13 | 0 | 0 | 10 | 0.49 | 0 | 1319 |
| Natrous (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:59 | sector_1 | Team 1 | 0 | |
| 16:18 | sector_1 | Team 1 | 0 | |
| 21:26 | sector_2 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.