decode: proto 302 · 2846 stat syncs · 1150 zone events · 1113 soldier mappings · 4.5s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Slothmangaming1 | 1203▲ +88 | 164 | 67 | 1 | 0 | 5 | 4.56 | 0 | 8515 |
| reakinhan (AI) | — | 74 | 42 | 1 | 0 | 6 | 2.39 | 0 | 4385 |
| byercander15 (AI) | — | 61 | 28 | 1 | 0 | 10 | 1.09 | 0 | 3380 |
| TRIMING (AI) | — | 42 | 14 | 1 | 28 | 8 | 0.88 | 0 | 3014 |
| nothanS38630 (AI) | — | 46 | 24 | 1 | 0 | 8 | 1.07 | 0 | 2620 |
| MrKimToM (AI) | — | 40 | 18 | 0 | 14 | 9 | 0.67 | 0 | 2450 |
| Quantumg0d5621@live | 543▼ -50 | 43 | 32 | 0 | 0 | 12 | 1.00 | 0 | 2445 |
| Parasik (AI) | — | 39 | 22 | 0 | 8 | 12 | 0.61 | 0 | 2286 |
| tuguetcon (AI) | — | 40 | 20 | 0 | 0 | 10 | 0.74 | 0 | 2167 |
| BlackCharugo (AI) | — | 30 | 17 | 0 | 10 | 9 | 0.57 | 0 | 1708 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Devonos19983 (AI) | — | 47 | 31 | 0 | 48 | 10 | 0.92 | 1 | 4607 |
| XxDarkHwith (AI) | — | 46 | 31 | 0 | 0 | 13 | 0.66 | 2 | 3570 |
| Goodpheancomm (AI) | — | 47 | 33 | 0 | 6 | 12 | 0.67 | 0 | 3189 |
| Zoran188 (AI) | — | 46 | 31 | 0 | 0 | 13 | 0.67 | 1 | 3035 |
| James (AI) | — | 32 | 18 | 0 | 30 | 10 | 0.58 | 0 | 2889 |
| Kenny22992 (AI) | — | 33 | 18 | 1 | 8 | 10 | 0.62 | 1 | 2724 |
| bobwadk (AI) | — | 22 | 15 | 0 | 26 | 11 | 0.37 | 0 | 2658 |
| am19ngb4hq (AI) | — | 39 | 24 | 0 | 0 | 13 | 0.53 | 2 | 2600 |
| m5dxc5oapq (AI) | — | 36 | 23 | 0 | 0 | 11 | 0.60 | 1 | 2530 |
| NoldProstTake (AI) | — | 130 | 0 | 4 | 0 | 0 | 4.33 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:19 | sector_1_a | Team 2 | 6 | Kenny22992, am19ngb4hq, m5dxc5oapq |
| 13:41 | sector_2_a | Team 2 | 9 | am19ngb4hq, Zoran188, XxDarkHwith |
| 20:39 | h6p6x6 | Team 2 | 4 | Devonos19983, XxDarkHwith |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.