decode: proto 302 · 2602 stat syncs · 1080 zone events · 1031 soldier mappings · 3.84s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JulioMotaCacheo@psn | 1121▼ -27 | 110 | 92 | 0 | 34 | 4 | 5.00 | 1 | 9088 |
| cadman19799 (AI) | — | 28 | 15 | 1 | 22 | 8 | 0.60 | 1 | 3199 |
| Swacker35900 (AI) | — | 37 | 24 | 2 | 8 | 12 | 0.58 | 1 | 3074 |
| GHOTKOS (AI) | — | 40 | 20 | 1 | 0 | 10 | 0.74 | 2 | 2894 |
| xarnenas (AI) | — | 39 | 26 | 0 | 0 | 11 | 0.67 | 2 | 2670 |
| zieskan (AI) | — | 32 | 19 | 1 | 0 | 12 | 0.48 | 1 | 2320 |
| Atalant (AI) | — | 37 | 24 | 0 | 0 | 13 | 0.53 | 0 | 2130 |
| GodK200 (AI) | — | 29 | 16 | 0 | 4 | 11 | 0.48 | 1 | 1888 |
| bombod (AI) | — | 33 | 20 | 0 | 0 | 12 | 0.51 | 0 | 1870 |
| GhostDrifre (AI) | — | 23 | 13 | 0 | 2 | 12 | 0.35 | 0 | 1739 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| yank25_00@psn | 1380▲ +93 | 172 | 72 | 4 | 17 | 5 | 5.55 | 0 | 9338 |
| TenHigh130@psn | 719▼ -43 | 95 | 15 | 0 | 1 | 5 | 3.06 | 0 | 3919 |
| KIMON193 (AI) | — | 57 | 32 | 0 | 0 | 10 | 1.10 | 0 | 3018 |
| requilhiel7 (AI) | — | 39 | 29 | 0 | 8 | 10 | 0.70 | 0 | 2618 |
| GQAMIMANG (AI) | — | 40 | 20 | 1 | 4 | 8 | 0.83 | 0 | 2274 |
| kentospasve (AI) | — | 28 | 10 | 0 | 18 | 7 | 0.80 | 0 | 2102 |
| justinov (AI) | — | 36 | 22 | 0 | 0 | 6 | 1.12 | 0 | 1934 |
| Anom97919 (AI) | — | 40 | 10 | 0 | 4 | 9 | 0.75 | 0 | 1708 |
| Chilios (AI) | — | 29 | 15 | 0 | 0 | 6 | 0.97 | 0 | 1494 |
| SpirillyWxYYTC (AI) | — | 30 | 15 | 0 | 0 | 9 | 0.59 | 0 | 1461 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:32 | sector_1_b | Team 1 | 6 | cadman19799 |
| 16:29 | sector_2_a | Team 1 | 7 | JulioMotaCacheo@psn, xarnenas, GHOTKOS |
| 19:57 | sector_3_a | Team 1 | 10 | xarnenas, GodK200, GHOTKOS, Swacker35900, zieskan |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.