decode: proto 302 · 1549 stat syncs · 332 zone events · 546 soldier mappings · 3.48s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KanclerSS | 1053▲ +30 | 59 | 15 | 1 | 0 | 5 | 2.57 | 0 | 2910 |
| yedname | 874▼ -126 | 45 | 11 | 2 | 0 | 9 | 1.07 | 0 | 2220 |
| 一名无名的共产主义战士 | 804▲ +39 | 25 | 12 | 1 | 14 | 4 | 1.19 | 0 | 1883 |
| danila132472 | 1119▲ +119 | 22 | 8 | 1 | 11 | 2 | 2.44 | 0 | 1480 |
| henrypoon (AI) | — | 11 | 1 | 0 | 16 | 7 | 0.31 | 0 | 968 |
| heniuzface (AI) | — | 15 | 8 | 0 | 4 | 5 | 0.48 | 0 | 889 |
| Camm (AI) | — | 9 | 5 | 0 | 0 | 8 | 0.20 | 0 | 455 |
| luisevm (AI) | — | 5 | 4 | 0 | 2 | 6 | 0.15 | 0 | 419 |
| Kenny22992 (AI) | — | 4 | 4 | 0 | 2 | 3 | 0.22 | 0 | 314 |
| jeacito (AI) | — | 3 | 2 | 0 | 0 | 7 | 0.08 | 0 | 235 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 东京地检特高课侦搜大队李田所 | 1355▲ +59 | 87 | 10 | 3 | 6 | 4 | 2.64 | 2 | 4734 |
| yiyutegong | 976▼ -24 | 45 | 4 | 1 | 0 | 5 | 1.41 | 2 | 2765 |
| MagicGoodbi (AI) | — | 15 | 14 | 0 | 0 | 3 | 0.79 | 3 | 2115 |
| jamenkinbacks (AI) | — | 14 | 10 | 0 | 0 | 2 | 1.00 | 2 | 1890 |
| hanjingwei | 904▼ -66 | 21 | 10 | 0 | 5 | 2 | 2.10 | 0 | 1366 |
| Chaw130 (AI) | — | 15 | 6 | 0 | 0 | 5 | 0.54 | 1 | 1180 |
| Kraldogs (AI) | — | 9 | 5 | 0 | 0 | 3 | 0.47 | 2 | 1089 |
| Nikito74550 (AI) | — | 8 | 4 | 0 | 0 | 4 | 0.32 | 1 | 830 |
| hunterhead#2 | 831▼ -169 | 0 | 0 | 1 | 0 | 0 | 0.00 | 0 | 550 |
| neurnomark (AI) | — | 80 | 0 | 0 | 0 | 0 | 3.48 | 3 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:14 | sector_3_a | Team 2 | 11 | 东京地检特高课侦搜大队李田所, neurnomark, MagicGoodbi |
| 9:00 | sector_4_a | Team 2 | 15 | 东京地检特高课侦搜大队李田所, neurnomark, yiyutegong, jamenkinbacks, Kraldogs, Chaw130, MagicGoodbi |
| 12:16 | sector_5_a | Team 2 | 8 | neurnomark, yiyutegong, jamenkinbacks, Kraldogs, MagicGoodbi, Nikito74550 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.