decode: proto 302 · 1935 stat syncs · 0 zone events · 790 soldier mappings · 2.78s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sitijohn2019 (AI) | — | 40 | 29 | 0 | 12 | 9 | 0.78 | 0 | 3634 |
| tinitoy2000 (AI) | — | 45 | 39 | 0 | 4 | 7 | 1.25 | 0 | 3314 |
| diegoswan_96@psn | 670▲ +11 | 47 | 22 | 0 | 17 | 3 | 4.70 | 0 | 3030 |
| mainsenpang10 (AI) | — | 28 | 24 | 0 | 22 | 10 | 0.53 | 0 | 2597 |
| unted48605 (AI) | — | 20 | 18 | 0 | 28 | 10 | 0.38 | 0 | 2402 |
| ALWAYSPLAYIN69@psn | 707▼ -66 | 33 | 27 | 0 | 0 | 6 | 1.18 | 0 | 2080 |
| rdouble-d52@psn | 537▼ -73 | 34 | 24 | 0 | 0 | 4 | 1.26 | 0 | 1910 |
| LEXTaunta (AI) | — | 22 | 17 | 0 | 0 | 12 | 0.35 | 0 | 1642 |
| hhogle13 (AI) | — | 23 | 20 | 0 | 0 | 8 | 0.51 | 0 | 1578 |
| Blo0d-Monkey158@psn | 420▼ -66 | 23 | 17 | 0 | 0 | 4 | 0.92 | 0 | 1493 |
| brookerboy1 (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.43 | 0 | 0 |
| hammangelock (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ArthurLV06@psn | 1013▲ +153 | 75 | 22 | 0 | 0 | 0 | 75.00 | 0 | 4585 |
| MonoLoko08@psn | 1324▲ +90 | 67 | 13 | 0 | 38 | 6 | 2.31 | 0 | 4013 |
| tangpantaevi (AI) | — | 45 | 14 | 0 | 20 | 6 | 1.10 | 0 | 2694 |
| Heromonfer (AI) | — | 33 | 15 | 0 | 20 | 9 | 0.70 | 0 | 2679 |
| mochimiru@psn | 946▼ -54 | 47 | 14 | 4 | 0 | 0 | 11.75 | 0 | 2480 |
| MidaHon (AI) | — | 39 | 16 | 1 | 0 | 7 | 0.85 | 0 | 2034 |
| pinatojonan (AI) | — | 33 | 12 | 0 | 0 | 6 | 0.87 | 0 | 1454 |
| Pandawidsskin (AI) | — | 18 | 8 | 0 | 0 | 6 | 0.45 | 0 | 1250 |
| Ingulumachado (AI) | — | 15 | 6 | 0 | 0 | 4 | 0.52 | 0 | 880 |
| wakvinov2004 (AI) | — | 18 | 2 | 0 | 0 | 7 | 0.45 | 0 | 710 |
| PixisGBAP (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.67 | 0 | 0 |
| 1kcxpoxax (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:05 | sector_1 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.