decode: proto 302 · 2058 stat syncs · 0 zone events · 743 soldier mappings · 3.75s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BloodyOrca3000@psn | 1065▲ +112 | 123 | 33 | 2 | 9 | 3 | 6.47 | 0 | 6432 |
| IckeRoyce@live | 826▲ +140 | 81 | 44 | 1 | 24 | 5 | 2.31 | 0 | 5166 |
| valak4574@live | 1440▲ +440 | 95 | 43 | 0 | 5 | 2 | 11.88 | 0 | 5105 |
| gleeson64@psn | 1028▲ +287 | 64 | 22 | 0 | 19 | 2 | 8.00 | 0 | 3208 |
| darthjj (AI) | — | 21 | 11 | 1 | 10 | 5 | 0.81 | 0 | 1984 |
| NorNeWooTer (AI) | — | 21 | 15 | 1 | 0 | 3 | 1.31 | 0 | 1664 |
| GreenBeam618@live | 462▲ +32 | 25 | 16 | 0 | 25 | 3 | 1.79 | 0 | 1420 |
| junklessa (AI) | — | 24 | 17 | 0 | 0 | 5 | 0.83 | 0 | 1314 |
| ahearcom000 (AI) | — | 18 | 12 | 0 | 0 | 4 | 0.69 | 0 | 960 |
| Thomas49296 (AI) | — | 13 | 12 | 0 | 0 | 3 | 0.68 | 0 | 830 |
| Wildcom (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| PandaMreast60 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Traylblaezer@live | 1274▼ -40 | 41 | 37 | 0 | 20 | 8 | 1.00 | 0 | 3819 |
| FREE420G@live | 551▼ -234 | 36 | 36 | 1 | 0 | 8 | 0.75 | 0 | 2730 |
| kelesones (AI) | — | 19 | 18 | 0 | 20 | 11 | 0.31 | 0 | 2014 |
| deadywantanel (AI) | — | 27 | 26 | 0 | 0 | 10 | 0.51 | 0 | 1720 |
| cttjorrble (AI) | — | 16 | 12 | 0 | 14 | 8 | 0.40 | 0 | 1404 |
| VinVil (AI) | — | 21 | 17 | 0 | 2 | 10 | 0.40 | 0 | 1384 |
| driftwoooood@live | 622▼ -378 | 7 | 5 | 0 | 24 | 5 | 0.22 | 0 | 1245 |
| BrashyWat (AI) | — | 11 | 10 | 0 | 0 | 9 | 0.22 | 0 | 1210 |
| Hericolice (AI) | — | 8 | 7 | 0 | 10 | 9 | 0.17 | 0 | 824 |
| Jessuby@psn | 585▼ -153 | 12 | 7 | 0 | 0 | 10 | 0.18 | 0 | 763 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:19 | sector_1 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.