decode: proto 302 · 3871 stat syncs · 0 zone events · 1372 soldier mappings · 4.69s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FOT#1 | 887▼ -113 | 128 | 77 | 2 | 17 | 10 | 2.13 | 0 | 7909 |
| FilPool07 | 969▼ -31 | 105 | 71 | 3 | 48 | 5 | 3.39 | 0 | 7802 |
| eefimov13 | 872▼ -65 | 109 | 78 | 1 | 17 | 14 | 1.22 | 0 | 7629 |
| BigBEAST | 914▼ -283 | 90 | 70 | 0 | 8 | 1 | 22.50 | 0 | 5774 |
| oobrycki | 598▼ -402 | 58 | 51 | 0 | 14 | 11 | 1.18 | 0 | 4883 |
| KenryChin (AI) | — | 42 | 29 | 1 | 14 | 17 | 0.48 | 0 | 3276 |
| JOLYOURAMINNE (AI) | — | 51 | 34 | 0 | 0 | 14 | 0.73 | 0 | 3069 |
| ninjator (AI) | — | 39 | 21 | 1 | 0 | 13 | 0.59 | 0 | 2924 |
| BouchtMon (AI) | — | 37 | 22 | 0 | 24 | 15 | 0.46 | 0 | 2904 |
| TwitchNotrick (AI) | — | 33 | 26 | 1 | 0 | 13 | 0.52 | 0 | 2819 |
| SpendoSe (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Turker_Korkmaz | 1402▲ +402 | 203 | 89 | 2 | 29 | 14 | 2.01 | 0 | 10720 |
| KarrynsPrison | 1157▲ +157 | 58 | 28 | 19 | 92 | 11 | 1.21 | 0 | 9609 |
| eternalwizard | 1384▲ +384 | 110 | 87 | 3 | 172 | 12 | 1.24 | 0 | 8692 |
| TheFucex47 (AI) | — | 43 | 29 | 0 | 22 | 14 | 0.55 | 0 | 3241 |
| q1e24q1xe4w (AI) | — | 33 | 17 | 0 | 0 | 16 | 0.39 | 0 | 2448 |
| Beast14379 (AI) | — | 41 | 17 | 0 | 0 | 13 | 0.55 | 0 | 2100 |
| Esgal91 (AI) | — | 28 | 19 | 0 | 0 | 9 | 0.56 | 0 | 1730 |
| lucohot (AI) | — | 31 | 16 | 0 | 0 | 8 | 0.69 | 0 | 1719 |
| xXLilfessal (AI) | — | 25 | 17 | 0 | 6 | 13 | 0.36 | 0 | 1658 |
| Havicanok (AI) | — | 22 | 10 | 0 | 0 | 13 | 0.30 | 0 | 1272 |
| GOODLUCKY222 ✗ | — | 3 | 2 | 0 | 0 | 2 | 0.38 | 0 | 220 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:03 | sector_1 | Team 1 | 0 | |
| 3:23 | sector_1 | Team 1 | 0 | |
| 8:45 | sector_2 | Team 1 | 0 | |
| 17:44 | sector_2 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.