ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityInvasion · invasion · SQUADS · standard
2026-06-10 16:09start (UTC)
21:29length
878kills
Team 1winner

decode: proto 302 · 2137 stat syncs · 828 zone events · 921 soldier mappings · 2.03s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
sanya3466864▼ -136116443045.8006254
Zhulik#3940▼ -601165312263.3106136
henpe (AI)511603271.3403789
a1p54j7tx1 (AI)45130051.6102453
TocasYICK (AI)37100870.9701854
sangchouk (AI)35130090.7601674
murbyur63084 (AI)26180870.7601674
FinityPrime (AI)34130080.7601574
NinjokitMe50598 (AI)31150061.0701560
themchehastov (AI)21150070.5801160

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
ЙОСИКСТАЛИН1237▲ +701521273783.45010777
oxeydemon (AI)342904100.5812524
mark1224 (AI)33270280.7202069
onygoliver63440 (AI)191600100.3511505
ChickyGoodcom (AI)211100100.3901310
NinjaDong (AI)13900110.2211280
danixloy (AI)181400100.3111255
Golly2122 (AI)16900100.3001060
SirInZeeni (AI)1770080.370890
Novaniato (AI)1160090.240720

Captures

1–1 of 1 captures
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Time ZoneTeamSoldiersCredited players
3:10sector_1_bTeam 28danixloy, NinjaDong, onygoliver63440, oxeydemon
1–1 of 1 captures
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All decoded stats (286 values) — raw JSON

1–20 of 20 players
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Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsassistskills_while_attacking_pointkills_while_defending_pointlong_range_killsengineer_building_usageengineer_rally_point_usagebest_possessed_infantry_killstreak_10points_capturedbest_killstreak_submachine_gunheadshotskills_by_rifle_kindsubmachine_gun_killstank_killsbest_killstreak_riflebest_killstreak_semiautofortification_builtfortification_destoyedkills_by_engineer_kindkills_by_sniper_kindkills_by_tanker_kindkills_using_tankrifle_killssemiauto_killstank_kills_by_rifle_kindartillery_killsbest_killstreak_artillerybest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_meleecrew_tnt_killsfirst_bloodgrenade_killsinfantry_squad_wipeoutkills_by_anti_tank_kindkills_by_assault_kindkills_by_medic_kindkills_by_partisan_kindkills_by_radioman_kindlauncher_killsmachine_gun_killsmelee_killstank_kills_by_anti_tank_kindtank_kills_by_tanker_kindvehicle_tnt_kills
TOTAL5151820914908681728465681601122552109383844473188517232377321514514142882412312161111331333421121231
ЙОСИКСТАЛИН10777113411449152126813127221471543536874701914123161134211121
sanya3466625411911720511611241344113624163165717127231323
Zhulik#36136115213357116100613531991301849311718424101569111133
henpe (AI)3789107613885136711161616
oxeydemon (AI)252492325910341210291221
a1p54j7tx1 (AI)245311302286453759131
mark1224 (AI)20699882468331383272111
TocasYICK (AI)185410631038837167810441
sangchouk (AI)167410412461035896131
murbyur63084 (AI)16741100334826127318144
FinityPrime (AI)15741061345934138813
NinjokitMe50598 (AI)15601084629731136815
onygoliver63440 (AI)1505937255101910101161
ChickyGoodcom (AI)131095835410211110411
NinjaDong (AI)12809612581113811191
danixloy (AI)125592715810185102141
themchehastov (AI)11601088336821157415
Golly2122 (AI)10601018354101691029
SirInZeeni (AI)890107124691788271
Novaniato (AI)720101124591149161
1–20 of 20 players
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Weapon breakdown

1–25 of 203 weapon rows1239next ›
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Player WeaponKills
environment / unattributed8
ChickyGoodcomArisaka Type 99 Early Short6
ChickyGoodcomType 11 Lmg4
ChickyGoodcomNambu Type 96 Lmg3
ChickyGoodcomNambu Type 97 Lmg2
ChickyGoodcomType 100 Paratrooper Smg2
ChickyGoodcomArisaka Type 381
ChickyGoodcomJapanese Type I Carcano1
ChickyGoodcomType 93 Flamethrower1
ChickyGoodcomType Hei Rifle1
FinityPrimeFedorov Rifle 5 Rounds6
FinityPrimeMadsen6
FinityPrimeArtillery5
FinityPrimeMosin M19075
FinityPrimeMosin M91 304
FinityPrimeWinchester 18952
FinityPrimeenvironment / unattributed1
FinityPrimeBerezin Smg1
FinityPrimeF11
FinityPrimeMolotov1
FinityPrimeMosin M441
FinityPrimeMosin M911
FinityPrimePpd 341
FinityPrimeSks 441
Golly2122Arisaka Type 99 Early Short5
1–25 of 203 weapon rows1239next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.