decode: proto 302 · 812 stat syncs · 0 zone events · 306 soldier mappings · 1.34s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Malenstwo | 1185▲ +185 | 6 | 6 | 0 | 53 | 1 | 1.20 | 0 | 778 |
| Mick_D_O_A_ | 950▼ -50 | 5 | 1 | 0 | 17 | 4 | 0.24 | 0 | 571 |
| IVANRUSSIANMAN | 885▼ -115 | 7 | 5 | 0 | 0 | 7 | 0.32 | 0 | 360 |
| Kiwiduk2578@live | 622▼ -84 | 7 | 3 | 0 | 0 | 4 | 0.27 | 0 | 300 |
| akashiba_yui | 1060▼ -51 | 4 | 2 | 0 | 0 | 4 | 0.24 | 0 | 260 |
| 1_XOPC_1 | 892▼ -108 | 6 | 2 | 0 | 0 | 3 | 0.43 | 0 | 255 |
| EndlessBain@live | 835▼ -26 | 8 | 0 | 0 | 0 | 5 | 0.42 | 0 | 250 |
| Physich7322@live | 891▼ -109 | 4 | 1 | 0 | 0 | 4 | 0.24 | 0 | 190 |
| Juandie8221@live | 879▼ -121 | 2 | 0 | 0 | 0 | 4 | 0.08 | 0 | 140 |
| dujendo | 872▼ -128 | 0 | 0 | 0 | 0 | 6 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| greenmannnn96 | 1126▲ +126 | 55 | 42 | 2 | 0 | 0 | 55.00 | 0 | 4613 |
| EspFenix | 1087▲ +74 | 45 | 17 | 3 | 0 | 0 | 11.25 | 0 | 3369 |
| Johnwyatt08@psn | 961▼ -39 | 8 | 4 | 0 | 0 | 1 | 1.60 | 0 | 1710 |
| sdjsadnkjawndkja | 1116▲ +116 | 20 | 10 | 0 | 0 | 0 | 5.00 | 0 | 1501 |
| KARDIASWING@live | 1021▲ +21 | 17 | 10 | 0 | 0 | 2 | 1.31 | 0 | 1208 |
| Lettuce39 | 800▼ -9 | 7 | 3 | 0 | 0 | 1 | 2.33 | 0 | 1085 |
| СергийВолк | 1005▲ +5 | 16 | 2 | 0 | 1 | 1 | 3.20 | 0 | 1016 |
| FFR | 1107▲ +107 | 13 | 6 | 0 | 7 | 2 | 1.08 | 0 | 931 |
| Daddybuckle5240@live | 829▼ -171 | 3 | 2 | 0 | 0 | 2 | 0.38 | 0 | 375 |
| RICARDOOOW9729@live | 939▼ -61 | 2 | 0 | 0 | 4 | 0 | 2.00 | 0 | 251 |
| OverMan (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:11 | sector_1 | Team 2 | 0 | |
| 5:24 | sector_2 | Team 2 | 0 | |
| 5:30 | sector_2 | Team 2 | 0 | |
| 8:13 | sector_3 | Team 2 | 0 | |
| 8:42 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.