decode: proto 302 · 2176 stat syncs · 0 zone events · 748 soldier mappings · 3.62s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PoliMakaroni | 1089▲ +89 | 46 | 30 | 4 | 5 | 13 | 0.94 | 0 | 3856 |
| Dmitryi038 | 978▼ -22 | 37 | 31 | 2 | 0 | 10 | 1.12 | 0 | 3161 |
| DEMO1995 | 601▼ -79 | 20 | 8 | 0 | 54 | 10 | 0.33 | 0 | 2314 |
| samulua110975@psn | 842▼ -158 | 32 | 22 | 0 | 0 | 13 | 0.68 | 0 | 1803 |
| tobiasbanana1 | 854▼ -146 | 34 | 15 | 0 | 0 | 8 | 1.21 | 0 | 1673 |
| WAOAW ✗ | 756▼ -108 | 16 | 13 | 1 | 0 | 7 | 0.57 | 0 | 1507 |
| Karl-Heinz01 | 815▼ -185 | 21 | 2 | 2 | 1 | 5 | 1.17 | 0 | 1204 |
| necs | 955▼ -131 | 23 | 8 | 0 | 1 | 3 | 2.56 | 0 | 984 |
| airban42 (AI) | — | 7 | 3 | 0 | 0 | 14 | 0.09 | 0 | 360 |
| Malenstwo ✗ | — | 4 | 3 | 0 | 0 | 3 | 0.33 | 0 | 236 |
| tangpantaevi (AI) | — | 1 | 0 | 0 | 0 | 2 | 0.09 | 0 | 50 |
| egendobuyn (AI) | — | 46 | 0 | 1 | 0 | 0 | 0.96 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| mateotero | 1194▲ +194 | 101 | 37 | 5 | 35 | 4 | 4.04 | 0 | 6996 |
| TTV_Urban_Games | 1174▲ +174 | 59 | 8 | 1 | 17 | 4 | 2.68 | 0 | 3447 |
| Pilingo | 1176▲ +176 | 31 | 10 | 2 | 7 | 6 | 1.35 | 0 | 3134 |
| _Zanas_ | 1165▲ +165 | 37 | 7 | 3 | 0 | 4 | 3.36 | 0 | 2835 |
| tawariszoperator | 1156▲ +156 | 54 | 21 | 1 | 0 | 6 | 1.54 | 0 | 2660 |
| MAKAN#2 | 892▼ -45 | 43 | 10 | 0 | 0 | 7 | 0.90 | 0 | 2050 |
| King20209254@live | 1167▲ +167 | 30 | 7 | 1 | 58 | 6 | 1.03 | 0 | 2038 |
| Artemidas#1 | 1116▲ +6 | 31 | 16 | 0 | 0 | 5 | 1.07 | 0 | 1770 |
| Ainos0218283 | 905▼ -95 | 22 | 7 | 0 | 0 | 7 | 0.81 | 0 | 1035 |
| CaptainChickend (AI) | — | 10 | 5 | 0 | 10 | 9 | 0.20 | 0 | 662 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:30 | sector_1 | Team 1 | 0 | |
| 19:13 | sector_1 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.