decode: proto 302 · 2525 stat syncs · 0 zone events · 864 soldier mappings · 15.77s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Oposl | 1453▲ +115 | 101 | 40 | 0 | 16 | 9 | 1.53 | 0 | 5833 |
| Lègionarii | 1358▲ +358 | 47 | 33 | 2 | 52 | 11 | 0.59 | 0 | 4344 |
| Dr_Mengueche#2 | 1200▲ +200 | 41 | 23 | 2 | 20 | 14 | 0.41 | 0 | 3384 |
| SzturmusToporek | 1251▲ +251 | 16 | 3 | 4 | 21 | 3 | 2.00 | 0 | 2841 |
| foreseenlost | 1315▲ +11 | 39 | 25 | 0 | 0 | 10 | 0.91 | 0 | 2553 |
| JTZH65161 | 993▲ +50 | 23 | 0 | 3 | 13 | 5 | 0.96 | 0 | 1629 |
| DALEQUEMEKAGO | 896▼ -23 | 21 | 11 | 1 | 0 | 8 | 0.60 | 0 | 1170 |
| vovzim83 | 706▼ -28 | 11 | 3 | 0 | 0 | 10 | 0.39 | 0 | 715 |
| KinBoy (AI) | — | 5 | 3 | 0 | 0 | 9 | 0.11 | 0 | 264 |
| Pelham_pack20@psn ✗ | — | 2 | 0 | 0 | 4 | 2 | 0.22 | 0 | 76 |
| fissunth1818 (AI) | — | 24 | 0 | 3 | 0 | 0 | 1.71 | 0 | 0 |
| burma18 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Inmemorial | 1364▲ +15 | 97 | 58 | 2 | 4 | 4 | 3.46 | 0 | 7116 |
| RelaxingSnufkin | 1253▲ +32 | 75 | 36 | 2 | 5 | 2 | 4.69 | 0 | 5090 |
| IndustrialHammer | 879▼ -104 | 48 | 32 | 0 | 2 | 11 | 0.72 | 0 | 5086 |
| MrRag | 1359▲ +12 | 72 | 42 | 0 | 15 | 6 | 1.67 | 0 | 4382 |
| White_Intoner | 1072▼ -48 | 51 | 22 | 2 | 1 | 5 | 1.76 | 0 | 3681 |
| lKaspianl | 1052▼ -48 | 30 | 12 | 2 | 15 | 5 | 1.11 | 0 | 2805 |
| Bismarck187 | 963▼ -154 | 34 | 27 | 0 | 17 | 8 | 0.68 | 0 | 2646 |
| DanDalanDan18 | 723▼ -277 | 31 | 8 | 2 | 3 | 12 | 0.61 | 0 | 2455 |
| pocho2323 | 629▼ -371 | 9 | 4 | 1 | 0 | 4 | 0.50 | 0 | 1296 |
| zachiazes123 (AI) | — | 3 | 3 | 0 | 18 | 1 | 0.60 | 0 | 814 |
| CosmosMorke@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| SMN_j@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| MAOTOTINLATIRO (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:52 | sector_1_a | Team 2 | 0 | |
| 9:40 | sector_1_a | Team 2 | 0 | |
| 11:32 | sector_2_a | Team 2 | 0 | |
| 15:15 | sector_2_a | Team 2 | 0 | |
| 17:54 | sector_3_a | Team 2 | 0 | |
| 18:28 | sector_3_a | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.