decode: proto 302 · 3146 stat syncs · 1264 zone events · 1189 soldier mappings · 9.29s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Nikolai_7698@psn | 946▼ -54 | 121 | 85 | 1 | 33 | 12 | 2.75 | 2 | 8727 |
| paujman@psn | 584▼ -43 | 101 | 73 | 0 | 4 | 0 | 101.00 | 0 | 5926 |
| PizziX (AI) | — | 38 | 26 | 0 | 34 | 12 | 0.62 | 1 | 3873 |
| 7e4juks89 (AI) | — | 52 | 31 | 0 | 0 | 13 | 0.75 | 2 | 3745 |
| splothachisthe (AI) | — | 46 | 19 | 0 | 32 | 13 | 0.67 | 1 | 3649 |
| XxXWoXiX (AI) | — | 48 | 29 | 1 | 0 | 13 | 0.68 | 1 | 3490 |
| quansterduck (AI) | — | 42 | 28 | 0 | 0 | 12 | 0.63 | 2 | 3188 |
| sesplayz11 (AI) | — | 50 | 28 | 0 | 0 | 11 | 0.89 | 0 | 3030 |
| killerkellian (AI) | — | 30 | 25 | 0 | 0 | 11 | 0.50 | 0 | 2444 |
| KuraSteon (AI) | — | 34 | 15 | 0 | 4 | 12 | 0.52 | 1 | 2264 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| EliteGhostSOS@psn | 1655▲ +64 | 183 | 119 | 3 | 77 | 10 | 4.07 | 0 | 11616 |
| Tristian (AI) | — | 46 | 32 | 0 | 28 | 9 | 0.71 | 0 | 3558 |
| WooltExone (AI) | — | 39 | 25 | 0 | 20 | 8 | 0.81 | 0 | 2792 |
| MoChunny59146 (AI) | — | 54 | 22 | 0 | 4 | 14 | 0.67 | 0 | 2528 |
| bakydgh (AI) | — | 48 | 32 | 0 | 0 | 7 | 1.17 | 0 | 2444 |
| dimsid (AI) | — | 37 | 27 | 1 | 0 | 7 | 1.03 | 0 | 2401 |
| maxiafula1299 (AI) | — | 42 | 27 | 0 | 0 | 11 | 0.61 | 0 | 2238 |
| Guard33 (AI) | — | 37 | 29 | 0 | 0 | 10 | 0.56 | 0 | 2188 |
| jack8219005 (AI) | — | 36 | 22 | 0 | 6 | 12 | 0.57 | 0 | 2123 |
| BigBabba114 (AI) | — | 34 | 21 | 0 | 0 | 11 | 0.60 | 0 | 1694 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:06 | sector_1 | Team 1 | 5 | Nikolai_7698@psn, KuraSteon, splothachisthe |
| 9:50 | sector_2_a | Team 1 | 4 | 7e4juks89, quansterduck |
| 12:21 | sector_3 | Team 1 | 12 | Nikolai_7698@psn, XxXWoXiX, 7e4juks89, quansterduck, PizziX |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.