decode: proto 302 · 2885 stat syncs · 0 zone events · 1065 soldier mappings · 9.21s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Perhaps-Cow@psn | 1300▲ +133 | 150 | 69 | 3 | 9 | 9 | 2.78 | 0 | 8046 |
| KingRayne95@live | 1312▲ +63 | 132 | 90 | 2 | 3 | 6 | 4.12 | 0 | 7899 |
| Rager861200@live | 1179▲ +54 | 96 | 70 | 1 | 32 | 6 | 2.29 | 0 | 6346 |
| kbrocov27 (AI) | — | 25 | 20 | 0 | 20 | 11 | 0.41 | 0 | 2272 |
| jimmyboyjoe (AI) | — | 29 | 20 | 0 | 4 | 9 | 0.57 | 0 | 2044 |
| PaxPessima@live | 906▼ -44 | 26 | 14 | 1 | 9 | 5 | 1.24 | 0 | 1837 |
| Turyut55882 (AI) | — | 28 | 21 | 0 | 0 | 10 | 0.49 | 0 | 1560 |
| almaints520 (AI) | — | 23 | 16 | 0 | 0 | 9 | 0.51 | 0 | 1370 |
| Guyage19671 (AI) | — | 21 | 14 | 0 | 0 | 8 | 0.46 | 0 | 1222 |
| Brambary92519 (AI) | — | 10 | 5 | 0 | 6 | 9 | 0.21 | 0 | 556 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| redflag505@psn | 1136▲ +31 | 79 | 59 | 0 | 42 | 4 | 2.82 | 0 | 6191 |
| Bust1nGravy@live | 1369▼ -48 | 76 | 19 | 5 | 11 | 8 | 1.52 | 0 | 4459 |
| Xiamann46 (AI) | — | 39 | 27 | 1 | 18 | 10 | 0.72 | 0 | 3938 |
| junninpunkaulh (AI) | — | 46 | 33 | 0 | 28 | 11 | 0.74 | 0 | 3532 |
| NinjaJoCk (AI) | — | 31 | 27 | 2 | 14 | 14 | 0.42 | 0 | 3187 |
| UiLeR (AI) | — | 34 | 23 | 0 | 10 | 13 | 0.48 | 0 | 3184 |
| UnfixedBobcat95@live | 767▼ -233 | 48 | 31 | 0 | 0 | 5 | 2.00 | 0 | 2863 |
| Cryptolon (AI) | — | 35 | 31 | 0 | 0 | 16 | 0.42 | 0 | 2708 |
| Gaming (AI) | — | 30 | 26 | 0 | 4 | 11 | 0.48 | 0 | 2492 |
| OCHAZI122 (AI) | — | 31 | 23 | 0 | 0 | 9 | 0.65 | 0 | 2130 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:05 | sector_1_a | Team 2 | 0 | |
| 11:49 | sector_1_a | Team 2 | 0 | |
| 18:55 | sector_2_a | Team 2 | 0 | |
| 24:04 | sector_3_a | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.