ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioInvasion · invasion · SQUADS · standard
2026-06-11 01:22start (UTC)
13:40length
502kills
Team 1winner

decode: proto 302 · 1764 stat syncs · 696 zone events · 579 soldier mappings · 4.35s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
PooperManOT1@psn1285▲ +22117550053.4427185
m61850 (AI)2870631.4033239
yoshiy-bunbun@psn920▼ -147491810049.0003215
DeadBoss (AI)21140241.0022298
SatChickenC (AI)16120031.2312205
superpouch21 (AI)21120031.4022199
Huntykcsg (AI)1970030.9521935
Fuk36270 (AI)2660031.7321834
SokeyRead (AI)1360020.9331740
CarlorNovoRon (AI)1020040.5311058

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
KYPUYKILLIN (AI)23150670.5701478
sgtyearight@psn833▼ -292830941.0801061
Kins (AI)20110070.570930
limp34983 (AI)1870270.420922
Deady (AI)1950080.420780
Echileye (AI)1480040.700764
CapterGold (AI)1390050.420752
yeenorn (AI)1130660.280664
inoiticalafjon (AI)1170040.420580
Lenne18031 (AI)1110240.440529

Captures

1–5 of 5 captures
per page
Time ZoneTeamSoldiersCredited players
2:40sector_1_aTeam 124PooperManOT1@psn, Fuk36270, DeadBoss, SatChickenC, SokeyRead, m61850
6:03sector_2_aTeam 17superpouch21, Huntykcsg
8:43sector_3_bTeam 110DeadBoss, superpouch21, SokeyRead, m61850
10:48sector_4_aTeam 14PooperManOT1@psn, SokeyRead, CarlorNovoRon
13:30sector_5_bTeam 18Fuk36270, Huntykcsg, m61850
1–5 of 5 captures
per page

All decoded stats (261 values) — raw JSON

1–20 of 20 players
per page
Playerbattle_score battle_timefriendly_fire_squad_spawnskillskills_by_playerbest_possessed_infantry_killstreakdeathssquad_deathsassistskills_while_attacking_pointkills_while_defending_pointpoints_capturedengineer_building_usageengineer_rally_point_usagefortification_destoyedlong_range_killsheadshotsbest_killstreak_machine_gunbest_killstreak_semiautokills_by_anti_tank_kindkills_by_engineer_kindkills_by_mgun_kindmachine_gun_killssemiauto_killsbest_killstreak_meleebest_killstreak_mortarbest_killstreak_pistolbest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10first_bloodfortification_builtkills_by_assault_kindkills_by_paratrooper_kindkills_by_partisan_kindkills_by_rifle_kindkills_by_tanker_kindkills_using_tankmelee_killsmortar_killspistol_killssubmachine_gun_killstank_killstank_kills_by_tanker_kind
TOTAL35368132631044883026350186841396923121284291522177343234221251192525251249492217411
PooperManOT1@psn7185692611798113451755321911116123231721251252525122174
m61850 (AI)3239675428124203117433
yoshiy-bunbun@psn32157671494941833494911
DeadBoss (AI)22986685211332147142111
SatChickenC (AI)2205686416931333122
superpouch21 (AI)2199684421831534123
Huntykcsg (AI)19356514191132034731
Fuk36270 (AI)1834703326176153621
SokeyRead (AI)1740705313321427631
KYPUYKILLIN (AI)14786158238240741533
sgtyearight@psn1061699528195264231741111611917292
CarlorNovoRon (AI)105864851032194221
Kins (AI)9306317206335711
limp34983 (AI)9225988183143747111
Deady (AI)78059991912345835
Echileye (AI)7646645145220438
CapterGold (AI)7526306139331549
yeenorn (AI)6646097117339613331
inoiticalafjon (AI)5806595111126427
Lenne18031 (AI)5296805119325421111
1–20 of 20 players
per page

Weapon breakdown

1–25 of 147 weapon rows1236next ›
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Player WeaponKills
environment / unattributed3
CapterGoldArisaka Type 99 Early Short5
CapterGoldArisaka Type 972
CapterGoldArisaka Type 99 Early Sniper1
CapterGoldNambu Type 2A Smg1
CapterGoldThompson M1921 Jp1
CapterGoldType 100 Paratrooper Smg1
CapterGoldType 100 Smg Early1
CapterGoldType Hei Rifle1
CarlorNovoRonSks 444
CarlorNovoRonPps 432
CarlorNovoRonPpsh 41 Obrez Ussr2
CarlorNovoRonBerezin Smg1
CarlorNovoRonMolotov1
CarlorNovoRonMosin M91 301
DeadBossMadsen7
DeadBossBerezin Smg4
DeadBossF13
DeadBossFedorov Rifle 5 Rounds2
DeadBossMosin M912
DeadBossMosin M91 302
DeadBossMosin M19071
DeadBossMosin M441
DeadBossPps 42 Red1
DeadyType Hei Rifle4
1–25 of 147 weapon rows1236next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.