decode: proto 302 · 2510 stat syncs · 1102 zone events · 1039 soldier mappings · 7.86s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Nemoibus@live | 1349▲ +349 | 114 | 19 | 8 | 0 | 5 | 3.93 | 0 | 7440 |
| NeillNight | 1258▲ +93 | 91 | 34 | 4 | 9 | 8 | 1.69 | 0 | 5524 |
| AustRAEME | 1327▲ +327 | 55 | 6 | 4 | 37 | 7 | 1.45 | 0 | 4955 |
| Blue628 | 1374▲ +96 | 72 | 34 | 1 | 22 | 8 | 1.89 | 0 | 4548 |
| alejandrodiazzea | 1311▲ +311 | 38 | 12 | 4 | 3 | 11 | 0.63 | 0 | 3302 |
| Boneman675 | 836▲ +14 | 46 | 29 | 0 | 0 | 9 | 0.73 | 0 | 2280 |
| onlyyrxss | 852▲ +2 | 32 | 9 | 0 | 0 | 11 | 0.68 | 0 | 1280 |
| CostAmoeba75794@live | 1096▲ +19 | 23 | 3 | 0 | 12 | 9 | 0.48 | 0 | 1157 |
| timonatantabo (AI) | — | 15 | 9 | 0 | 0 | 9 | 0.31 | 0 | 794 |
| Prodog49828 (AI) | — | 10 | 6 | 0 | 4 | 9 | 0.21 | 0 | 670 |
| slk225 ✗ | — | 1 | 1 | 0 | 0 | 2 | 0.09 | 0 | 60 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| H2OACE8701@live | 1470▲ +2 | 108 | 96 | 0 | 0 | 11 | 1.54 | 1 | 7100 |
| sc8859314 | 1520▼ -2 | 94 | 66 | 2 | 0 | 12 | 1.07 | 0 | 5660 |
| maverick519 | 950▼ -50 | 51 | 34 | 0 | 3 | 13 | 0.78 | 1 | 3846 |
| BigshotGlobe2@live | 665▼ -14 | 39 | 25 | 2 | 8 | 6 | 1.62 | 0 | 2901 |
| percyut | 1112▼ -70 | 56 | 20 | 1 | 5 | 10 | 1.30 | 0 | 2895 |
| Александр2104 | 1202▼ -40 | 40 | 29 | 1 | 15 | 9 | 0.78 | 0 | 2778 |
| DalmirPompeu@live | 714▼ -59 | 34 | 20 | 2 | 0 | 4 | 1.31 | 0 | 2696 |
| NearSmile8506@live | 659▼ -341 | 28 | 10 | 1 | 0 | 12 | 0.53 | 0 | 1510 |
| FullPancho@psn | 453▼ -89 | 14 | 12 | 0 | 0 | 10 | 0.54 | 0 | 1030 |
| Annis64296 (AI) | — | 14 | 9 | 0 | 0 | 10 | 0.27 | 0 | 805 |
| slowcartoon ✗ | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 12:55 | sector_1_a | Team 2 | 6 | H2OACE8701@live, maverick519 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.