decode: proto 302 · 1681 stat syncs · 636 zone events · 702 soldier mappings · 4.16s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| CL4WS_SBTWB0B@psn | 876▲ +34 | 121 | 41 | 1 | 6 | 1 | 11.00 | 0 | 5409 |
| Nico_ranun2009@psn | 961▼ -45 | 74 | 28 | 1 | 0 | 4 | 3.52 | 0 | 3530 |
| Golly2122 (AI) | — | 43 | 24 | 0 | 16 | 5 | 1.72 | 0 | 2704 |
| 7s4tpz6e8u (AI) | — | 33 | 14 | 0 | 12 | 5 | 1.10 | 0 | 2094 |
| c8wp6z9jyb (AI) | — | 36 | 17 | 0 | 8 | 3 | 1.80 | 0 | 1936 |
| peterman241 (AI) | — | 35 | 16 | 0 | 0 | 3 | 2.33 | 0 | 1790 |
| junicear (AI) | — | 27 | 15 | 1 | 0 | 4 | 1.23 | 0 | 1700 |
| LLG8303 (AI) | — | 33 | 9 | 0 | 6 | 6 | 0.94 | 0 | 1634 |
| Foxtain2nes6366 (AI) | — | 16 | 6 | 1 | 0 | 5 | 0.59 | 0 | 1120 |
| ThuralBro (AI) | — | 16 | 11 | 0 | 0 | 1 | 1.60 | 0 | 910 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Morwa (AI) | — | 30 | 28 | 0 | 38 | 8 | 0.56 | 0 | 3184 |
| Mandocon (AI) | — | 34 | 28 | 0 | 12 | 12 | 0.52 | 0 | 2424 |
| patyami (AI) | — | 36 | 22 | 1 | 0 | 12 | 0.52 | 0 | 2000 |
| ThomasAnh (AI) | — | 25 | 19 | 1 | 4 | 10 | 0.49 | 0 | 1829 |
| Dadominho87120 (AI) | — | 9 | 8 | 0 | 24 | 8 | 0.19 | 0 | 1429 |
| rokerar801 (AI) | — | 19 | 17 | 0 | 0 | 7 | 0.58 | 0 | 1164 |
| Ncude (AI) | — | 14 | 13 | 0 | 0 | 8 | 0.30 | 0 | 820 |
| Kingmichal10 (AI) | — | 14 | 10 | 0 | 0 | 6 | 0.44 | 0 | 800 |
| draloconh (AI) | — | 11 | 6 | 1 | 0 | 6 | 0.30 | 0 | 690 |
| ReZee03 (AI) ✗ | — | 19 | 0 | 0 | 0 | 0 | 3.17 | 0 | 0 |
| LordyIMCCG (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.