decode: proto 302 · 2212 stat syncs · 872 zone events · 899 soldier mappings · 6.66s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SIICKO224906@live | 835▲ +57 | 123 | 42 | 1 | 0 | 3 | 5.86 | 0 | 6215 |
| d_DISobey_b@psn | 1149▲ +149 | 128 | 45 | 2 | 1 | 5 | 4.74 | 0 | 5824 |
| chocolo_1214@psn | 695▼ -6 | 91 | 44 | 0 | 0 | 7 | 2.12 | 0 | 4180 |
| home_quatrain51@psn ✗ | 542▼ -145 | 49 | 13 | 0 | 0 | 10 | 1.75 | 0 | 2060 |
| yuonga37761 (AI) | — | 21 | 7 | 0 | 22 | 7 | 0.58 | 0 | 1799 |
| MifelingFiel (AI) | — | 21 | 13 | 1 | 16 | 8 | 0.46 | 0 | 1758 |
| Johnis88810 (AI) | — | 21 | 17 | 0 | 6 | 5 | 0.75 | 0 | 1534 |
| Chocochan31 (AI) | — | 27 | 7 | 0 | 6 | 5 | 1.17 | 0 | 1304 |
| schat15665 (AI) | — | 24 | 13 | 0 | 0 | 5 | 0.77 | 0 | 1254 |
| agongeis (AI) | — | 24 | 11 | 0 | 10 | 6 | 0.75 | 0 | 1192 |
| whtjdk (AI) | — | 2 | 2 | 0 | 0 | 0 | 1.00 | 0 | 120 |
| piradibig5033 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DiegoVale7253@live | 1010▲ +39 | 46 | 35 | 1 | 26 | 9 | 0.77 | 0 | 3859 |
| hindu_hustler47@psn ✗ | 400▲ +12 | 50 | 43 | 0 | 3 | 7 | 1.61 | 0 | 3299 |
| Partin (AI) | — | 49 | 38 | 0 | 0 | 11 | 0.82 | 0 | 3140 |
| Prodek312 (AI) | — | 29 | 24 | 0 | 10 | 11 | 0.46 | 1 | 2399 |
| y9f1krecj (AI) | — | 27 | 14 | 1 | 6 | 11 | 0.46 | 1 | 2384 |
| doger5952 (AI) | — | 38 | 26 | 0 | 6 | 11 | 0.60 | 0 | 2294 |
| Zniter10305 (AI) | — | 23 | 16 | 0 | 16 | 11 | 0.38 | 0 | 1814 |
| u4c3ud87ak (AI) | — | 21 | 16 | 1 | 2 | 11 | 0.35 | 1 | 1804 |
| helder-arts@psn | 400▼ -21 | 13 | 10 | 1 | 0 | 3 | 0.87 | 0 | 1110 |
| Bucztexx (AI) | — | 21 | 12 | 0 | 0 | 11 | 0.35 | 0 | 1070 |
| Simn16399 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:15 | sector_1 | Team 2 | 14 | y9f1krecj, u4c3ud87ak, Prodek312 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.