decode: proto 302 · 2292 stat syncs · 0 zone events · 862 soldier mappings · 5.74s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TacticalSmky@live | 910▼ -90 | 85 | 55 | 1 | 0 | 9 | 1.27 | 0 | 7107 |
| jojonobody@live | 1136▲ +136 | 66 | 51 | 5 | 27 | 3 | 5.08 | 0 | 6355 |
| LTRasczak45@live ✗ | 952▼ -92 | 61 | 45 | 1 | 29 | 3 | 4.07 | 0 | 5039 |
| Clucaskion (AI) | — | 34 | 23 | 0 | 0 | 9 | 0.67 | 0 | 2828 |
| kris7298@psn | 1224▼ -30 | 50 | 15 | 1 | 19 | 4 | 2.27 | 0 | 2611 |
| Mandocon (AI) | — | 28 | 12 | 0 | 14 | 10 | 0.54 | 0 | 2434 |
| Kur34695 (AI) | — | 31 | 22 | 0 | 0 | 8 | 0.65 | 0 | 2422 |
| Oreiyaxionxi (AI) | — | 31 | 23 | 0 | 0 | 9 | 0.74 | 0 | 2253 |
| DASGISELRUS (AI) | — | 29 | 22 | 0 | 0 | 10 | 0.52 | 0 | 2050 |
| Deriedaman31097 (AI) | — | 1 | 0 | 0 | 0 | 1 | 0.20 | 0 | 143 |
| Danyue96103 (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 40 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BigQuizzy@live | 1288▲ +12 | 73 | 35 | 4 | 1 | 5 | 3.65 | 0 | 5034 |
| XBECKCO19@live | 1103▼ -70 | 54 | 21 | 0 | 1 | 4 | 3.86 | 0 | 2875 |
| NadirVR15a2019@live | 710▼ -82 | 43 | 21 | 0 | 0 | 5 | 2.53 | 0 | 2330 |
| sananachinth (AI) | — | 22 | 14 | 0 | 28 | 9 | 0.42 | 0 | 2258 |
| karaboom (AI) | — | 34 | 20 | 0 | 0 | 8 | 0.76 | 0 | 2050 |
| WillGood4 (AI) | — | 22 | 11 | 1 | 10 | 10 | 0.38 | 0 | 2017 |
| VinonRocker (AI) | — | 35 | 17 | 0 | 10 | 9 | 0.78 | 0 | 1992 |
| LOVEIN68 (AI) | — | 34 | 18 | 0 | 0 | 11 | 0.51 | 0 | 1755 |
| bushydootman (AI) | — | 17 | 11 | 0 | 10 | 8 | 0.35 | 0 | 1588 |
| kdreto (AI) | — | 27 | 11 | 0 | 4 | 8 | 0.51 | 0 | 1428 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:41 | sector_1 | Team 1 | 0 | |
| 8:40 | sector_1 | Team 1 | 0 | |
| 9:41 | sector_2 | Team 1 | 0 | |
| 15:24 | sector_2 | Team 1 | 0 | |
| 21:06 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.